Beta Testing?
by Jerry Casian · in Torque 3D Professional · 04/18/2009 (7:17 pm) · 150 replies
Is Beta Testing going to start this month of April or May? This upgrade Is the best B-day present I might have ever got :)
About the author
Born in Los Angeles, CA. Lives in Tulsa, OK
#82
04/30/2009 (9:03 am)
My guess was tuesday as well. I am guessing that it is in the hands of QA right now and it will be going back and forth between them over the week-end, and as you say monday is monday... for example one never should buy a car built on a monday (you can tell from the serial number the day a car was built... at least way back when I used to work in a Chrysler dealership garage... things seem to have really gone downhill since I left but that is another topic... lol ).
#83
04/30/2009 (9:11 am)
Quote:things seem to have really gone downhill since I left but that is another topic...Hahah, it's all your fault!
#84
04/30/2009 (9:18 am)
I'll even break down and buy a new mug so I can stay up all weekend put down WoW and make an awesome new game.
#85
This was posted by Brett Seyler, yesterday night on the Torque 3D Development - River & Road Editors blog. According to Brett, we should be expecting the release today.
04/30/2009 (9:19 am)
Quote:Well, we're down the wire eh? :) Funny how setting deadlines always ensures such a thing. Here's a quick update:
We've spent the last few days doing a really thorough pass on a build we put together over the weekend. It had some terrain rendering issues on ATI cards that appear to have been sorted out. There's one remaining crash that we're getting resolved, and *hopefully* we will indeed get a build out and new blog up tomorrow, the last day of April = b
I should say that part of the reason why we've slipped is that we've discovered quite a few things we wanted to add to the core before release. So we're feature creeping, but just a bit. It's all for the good though. This is going to be one rocking toolset when it's finished.
I'll talk about this a bit more in the blog (hopefully tomorrow), but we're definitely not meeting the strict definition of a beta. As a publisher funding a game for example, Beta is typically defined to be feature complete and free of all known bugs. How many beta products have you tested that meet that definition? Not many out there that I know. So, strictly, what we'll be putting together as "Beta1" is probably something closer to an Alpha, but it doesn't matter so much as long as you know what you're getting into. Your feedback will be crucial in the coming weeks, so we want you to use it and we'll be listing, tweaking and tuning until we're happy calling this a release candidate.
We'd planned on final release in May, and that's still possible, but looking much more aggressive than we'd expected, so we might spend more time in beta than a month, but we'll be pushing out new builds often, probably on something like a 1.5-2 week cycle. The good news for people who haven't yet purchased is that we'll probably have a longer window to get the pre-order discount than expected too :)
This was posted by Brett Seyler, yesterday night on the Torque 3D Development - River & Road Editors blog. According to Brett, we should be expecting the release today.
#86
04/30/2009 (9:23 am)
I know that there will be bugs and I am willing to deal with it and actually look forward to being a beta tester. I think that all of those issues aside this engine is going to get GG a whole new customer base due to the ease of use and it looks really cool too...
#88
04/30/2009 (10:17 am)
the "Big Guy" said thanks to Brett Seyler this morning at the GG offices, for agreeing to release beta in a few minutes from now.
#89
04/30/2009 (10:21 am)
I think I saw that picture being put on the cover of Game Developer magazine for this months article "The most awesome indie game engine in the world and the kick ass people who brought it to the world on time!!!!!"
#90
1. Get the PhysX System Software and install it in the default location.
2. Get the PhysX SDK and install it in its default location as well.
3. Update your DirectX Runtimes.
4. Adopt a Manatee.
Number 4 is optional, but will make Deborah happy.
04/30/2009 (10:23 am)
Hello patiently waiting folks! Here's a couple of things you can do to prepare yourself for beta 1. There is a physX demo level in the beta with some specific requirements which you can prepare for now :1. Get the PhysX System Software and install it in the default location.
2. Get the PhysX SDK and install it in its default location as well.
3. Update your DirectX Runtimes.
4. Adopt a Manatee.
Number 4 is optional, but will make Deborah happy.
#91
next?
manatee was a problem though, found a kangaroo, will that work?
04/30/2009 (10:25 am)
ok, done all that,next?
manatee was a problem though, found a kangaroo, will that work?
#92
04/30/2009 (10:25 am)
Anything that makes Deborah happy makes us happy, right?
#93
04/30/2009 (10:25 am)
Did you do step 4? Pics or there is was no adoption.
#94
04/30/2009 (10:26 am)
Making Deborah unhappy is my gig.. you guys can make her happy if you like.
#95
04/30/2009 (10:47 am)
If I adopt a manatee, soon orcas will need adoption too. That will probably cost a LOT more. What's in it for the orcas?
#96
04/30/2009 (11:02 am)
Can I adopt an architeuthis instead?
#97
04/30/2009 (11:08 am)
Wow, more docs are up.. is this the beginning of a beautiful friendship?
#99
Tea3D goggles will be better.
04/30/2009 (11:28 am)
Quote:
@Jordan
Oh god... does that mean I have to buy a mug? OK =D
Tea3D goggles will be better.
#100
Oh, it happened.

LET THEM HAVE TORQUE 3D!
04/30/2009 (11:42 am)
Quote:Pics or it didn't happen.
Oh, it happened.

LET THEM HAVE TORQUE 3D!
Torque 3D Owner Rory McCabe