Game Development Community

Beta Testing?

by Jerry Casian · in Torque 3D Professional · 04/18/2009 (7:17 pm) · 150 replies

Is Beta Testing going to start this month of April or May? This upgrade Is the best B-day present I might have ever got :)
#41
04/22/2009 (3:34 pm)
@Dean - Nice info, thanks.

As far as no reason to go... perhaps not for T3D; cost might not be worth it. However if I want to know the API it couldn't hurt. Especially if set up and tear down in DX11 is similar to DX10.

All that being said if I'm bored (and want to learn the guts of T3D) I might want add an implementation, or half an implementation...

Sorry for stealing the purpose of this thread.

-Edit, by "cost" I mean in time of course.
#42
04/23/2009 (4:19 am)
"Actually there is a 10Level9 which lets you run D3D10 stuff on D3D9 hardware..."
DX10 stuff will not run on DX9
Only DX9 stuff run in DX10 will run in DX9.
Geometry Shader just don't exist in DX9, nor do the VS <-> PS communication possibilities exist.
As DX11 does not run on anything other than Vista and Win7, its really of no importance if it looks like it is running DX9 anyway, as it requires a Vista system, not a DX9c system (XP+)

"D3D10 is not a clean API, they made it all dirty with 10.1 ;)"
Good that noone beside ATI is interested in 10.1 ;)


"There is really no good reason to write a D3D10 implementation when D3D11 is already available and provides better performance even for older hardware..."
Right, there is no reason to write a DX10 one.
My point was that there is no reason to write a DX9 one through DX11, as this defeats the point of DX9 (lower requirements, far further spread then DX11 ever will, ...)
#43
04/23/2009 (4:29 am)
By "D3D10 stuff" I didn't mean 100% of D3D10 features, but take a look at vs_4_0_level_9_1 and _9_3 and same with ps_4_0. There is a complete page in the D3D11 docs which lists all the additional features, and there are many. Also I wouldn't be surprised if they eventually added some kind of software emulation for geometry shaders, I tested WARP with a large terrain using 3 textures and a geometry shader for blending and got more than 40 frames per second in 1280x960... Also you still get the benefit of proper multithreading support...
Also, the initial point I was making is just that D3D10 can be ignored...
#44
04/23/2009 (5:00 am)
Quote:There is really no good reason to write a D3D10 implementation when D3D11 is already available and provides better performance even for older hardware...

Is there mature literature for D3D11 or am I going to have to go through tons of forums to piece together how it operates? I guess I'll check the latest SDK.. sigh.

#45
04/23/2009 (5:11 am)
The doc is in a separate chm, which is mostly mature. Everything works fine already but it lacks the effects subsystems (effect/technique/variable) even in the March 2009 SDK. Also some tiny parts are not finalized (reserved arguments, reserved enum values...), but it's only for new D3D11 features which run at like 2 FPS on my system :-).
#46
04/23/2009 (6:57 am)
any news on when we can expect the beta to be released?
#47
04/23/2009 (8:26 am)
It is a riddle, wrapped in a mystery, inside an enigma
#48
04/23/2009 (8:38 am)
Quote:... in the bottom of a locked filing cabinet stuck in a disused lavatory with a sign on the door saying "Beware of the Leopard".

eidted for the proper quote
#49
04/23/2009 (9:07 am)
ooohhh!!!! where's that quote from!!! its killing me, I know it!
#50
04/23/2009 (9:09 am)
hitch hikers guide!!!!!!!!!!!!
yes! I knew it.
#51
04/23/2009 (9:11 am)
"But Mr Dent, the plans have been available in the local planning office for the last nine months."

beta??
#52
04/23/2009 (9:21 am)
Congrats Deepscratch - you win a free Hyperspace Bypass.
#53
04/23/2009 (9:39 am)
Now you can create a Hitchhiker Guide first person shooter using Torque 3D :-)
(then when you're done you can start a Discworld MMORPG)
#54
04/24/2009 (1:08 am)
you guys are brilliant at avoiding the question and hijacking topics >.>

:D
#55
04/24/2009 (1:25 pm)
I would say the release of Mitch's docs is a strong hint to everyone. ;)
#56
04/24/2009 (1:40 pm)
Or the even stronger hint by Brett in his most recent blog.
Quote:The next time I blog, I will be pointing all of you Torque 3D owners to a BETA DOWNLOAD!
#57
04/24/2009 (1:44 pm)
But then again, there is sometimes along time between the blogs :P (noooooes!)
#58
04/24/2009 (4:29 pm)
Yeah, could easily mean no news till end of may just to fullfill that part which would be a double lose, wouldn't it ;-)

But it was mentioned yesterday in the irc hour that the team is in heavy crunch (sadly still with 5-6 points on the list as already weeks ago, or do I remember the numbers wrong) so I don't assume it will take that long.
But there is always the factor bad luck
#59
04/24/2009 (5:03 pm)
52 in last weeks IRC, 5 or 6 in this weeks irc hour.

One week, impressive indeed GG staff!
#60
04/29/2009 (7:57 am)
I was just wondering as it’s nearly May, has anyone got any news on the Beta release?