Game Development Community

Quark to radiant conversion

by Rich Wilson · in Artist Corner · 01/21/2003 (9:17 am) · 4 replies

All legality of Radiant or whatnot aside, does anyone here know the best way to take a map from the QuArK format and output a .map file that can then be read by radiant. I get tons of errors in the various ways that I've tried it thus far. Any help would be much appreciated.

#1
01/22/2003 (12:50 pm)
I don't know the answer for sure, but you probably need to make sure you DON'T save it in the Valve220 .map format.

-Eric Forhan, MRT
#2
01/24/2003 (5:12 am)
Save the map in Q3 format then import to Radiant....better yet, learn QuArK! :)
#3
01/24/2003 (11:17 am)
Ok, here's specifically what I've done.
I've tried changing map formats in the options menu under Torque. I've changed it to each different type before saving out a .map file, and none of those would work in GTKRadiant. I've copied and pasted my brushes into quake game mode and saved that out, but GTK still won't take them.
I made a map in GTK, brought it into Quark and saved it back out and that worked.
Theres a map format field in Torque's worldspawn entity. I don't know if this has anything to do with it or not.

Everytime I try to load one of the maps in GTK I get a parsing error, incomplete line, starting from the 5th line and for every one after that. I've compared valid GTK map files and the other one's I've saved out in a text editor and some of the formats had very little differences at all.
#4
01/24/2003 (11:32 am)
Rich, I don't think anyone here really works with radiant much, since the EULA basically says we can't.

You might get some better responses on the QuArK mailing lists, or maybe on some Q3 Mod sites, since people there are used to working with both.