Game Development Community

Hierarchical transforms in TGEA

by Gerald Fishel · in Torque Game Engine Advanced · 04/16/2009 (5:39 pm) · 0 replies

Hi all,

I'm just wondering if there are any methods available in the current Torque code base for TS* objects that would facilitate forward kinematics. i.e. any method to transform a node and automatically transform the child nodes accordingly?

I looked and didn't see anything, but I've been surprised before by hidden secrets, so I figured I'd ask just in case :D

Cheers