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Try out iTGB?

by Chris · in Torque Game Builder · 04/16/2009 (6:07 am) · 2 replies

So I downloaded the demo of TGB to try it out. So far I am impressed with it but I can't figure out how to test out the iPhone integration. Is this not possible on the demo? Can someone help shed some light on this?

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  • #1
    04/16/2009 (6:50 am)
    The demo can't support it for a couple of reasons, firstly being that it's tightly integrated with X-Code, so they can't just release it without releasing the source code.

    Since TorqueScript is in theory portable, depending on some things you might do to make it not so, which is a design problem more than anything, you should be able to test out some things conceptually in the meantime.
    #2
    04/16/2009 (9:17 am)
    The work flow for iTGB is very similar to the base engine. Ultimately, the main differences come down to optimization and the final build/deployment. If you are able to optimize your assets, scripts, and port certain elements to C, then you are pretty much ready to finish an iTGB game.

    Everything else is the same: Editors, Language, GUIs, project management, etc.