Try out iTGB?
by Chris · in Torque Game Builder · 04/16/2009 (6:07 am) · 2 replies
So I downloaded the demo of TGB to try it out. So far I am impressed with it but I can't figure out how to test out the iPhone integration. Is this not possible on the demo? Can someone help shed some light on this?
#2
Everything else is the same: Editors, Language, GUIs, project management, etc.
04/16/2009 (9:17 am)
The work flow for iTGB is very similar to the base engine. Ultimately, the main differences come down to optimization and the final build/deployment. If you are able to optimize your assets, scripts, and port certain elements to C, then you are pretty much ready to finish an iTGB game.Everything else is the same: Editors, Language, GUIs, project management, etc.
Torque 3D Owner Jason Ravencroft
Since TorqueScript is in theory portable, depending on some things you might do to make it not so, which is a design problem more than anything, you should be able to test out some things conceptually in the meantime.