Object dependent positioning assistance
by Ronald J Nelson · in Torque Game Engine Advanced · 04/14/2009 (8:46 pm) · 0 replies
What I need to figure out is how to make one object's position and normal be affected by another object's. I would compare this to planetary orbit. I want to do this without mounting objects.
Oh and this would all be accomplished client-side.
I have tried using
Oh and this would all be accomplished client-side.
I have tried using
MatrixF worldMat = decObject->getWorldTransform(); worldMat.mulP(pos); worldMat.mulV(normal);and the object just disappears.