Level editor dynamic fields vs. script dynamic fields
by Man-Machine · in Torque Game Builder · 04/14/2009 (12:38 am) · 0 replies
Ok, if I have many objects in the level editor that are from the same class. I may want some of these objects to have different values for script created dynamic fields. Is there a way to automatically create dynamic fields in the level editor with a default value?
This is how I'm creating my dynamic fields
I know OOP programming but I'm new to Torque script way of thinking and sometimes little things like this get me. This is the first time I have more than one object in the level editor assigned to the same class that need their dynamic field values to be different.
This is how I'm creating my dynamic fields
function EnemyWeapon::onLevelLoaded(%this, %scenegraph)
{
%this.speed = 20;
}I know OOP programming but I'm new to Torque script way of thinking and sometimes little things like this get me. This is the first time I have more than one object in the level editor assigned to the same class that need their dynamic field values to be different.