Game Development Community

Very smooth curves for chutes,gripes and requests

by Larry "Sparky" Watson · in Marble Blast · 01/19/2003 (7:27 am) · 8 replies

I just figured out how to make VERY smooth chutes using worldcrafts(Hammer)arch tool. It really makes creating them quite easy. The more I try to use Quark the less it seeems to be able to work as well as WC. It would be very nice to have more support for it (elevators and such) also in the next version is there a way you could rename the textures to have less than 15 characters so I could make a wad file that works right :) I am not trying to sound ungrateful I love the game and love making new levels for it to extend its life.

#1
01/25/2003 (11:59 am)
Have you completed any new levels yet? I would really like to try it out.
#2
01/26/2003 (6:41 am)
There is a link to the first level that I created in this forum called "SkyHook"

home.attbi.com/~lnswatson/wsb/skyhook.zip
#3
01/28/2003 (6:49 pm)
Yeah, I've already played that one. It was very well done, just my style, I am looking forward to your next map.
#4
01/29/2003 (12:11 pm)
Hi - I've messed around with Quark and made a view simple level tests...but making smooth ramps and shoots is something I haven't mastered yet. I thought I had something decent, similar to what's in the skyhook custom level, but then I looked back at the curved ramps in the actual marbleblast levels and realized that they must not have used quark to do this. What did the developers use?

Also, I've never used "hammer" - how do you import the files it creates into marbleblast? The Quark tools posted to this forum are a great help with Quark. I will try to post my first real level soon.

Steve
#5
01/29/2003 (3:25 pm)
I made SkyHook before I had figured out how to make VERY smooth curves using Hammer's arch tool. The devs claimed they used Quark and had figured out some "tricks" to get smooth curves but I am lost using Quark :( Hammer creates the same .map files that quark does and I just configured Hammer to use the marbleblastmap2dif.exe converter that the dev team released. Other things you can do is use both Hammer and Quark to edit the maps files , then you get the best of both editors.
#6
02/18/2003 (3:49 pm)
I have posted this elsewhere in the forums, but I'll post it here as well as it was mentioned (albeit some time ago.)

What I used in Quark to get the pseudo-curved surfaces for Marble Blast (levels such as upward spiral and the half-pipes) was the "commands-> make prism" tool. You can specify an inner and outer radius for your curve, and the number of sides (I think the curves in Upward Spiral had 128 segments for a full circle and the pipes in Pipe Maze had 32 sides)

The important thing is to check the "make slices" box, or it will ignore the interior radius and make your prism solid.
#7
10/14/2006 (5:07 pm)
Thanks Luke for finding this.

I'll bump it for us all.
#8
10/14/2006 (10:45 pm)
Actually, this is just the information I was looking for since I have to make a 'smooth' curved section for my miniGolf level.

solo's miniGolf level post

I will begin curves this week. I hear there a big learning curve in QuArK for this (I just crack myself up)