Bulletholes/exit wounds
by Sebastian H · in Torque Game Engine Advanced · 04/13/2009 (4:00 am) · 2 replies
Hello.
I was just wondering, would it be possible to create some sort of physical exit wound on models. Like Soldier of Fortune 1 where you shot people in the head and the back sort of flew out, and then make it dynamic.
I was just wondering, would it be possible to create some sort of physical exit wound on models. Like Soldier of Fortune 1 where you shot people in the head and the back sort of flew out, and then make it dynamic.
#2
04/15/2009 (11:30 am)
I know physX has these capabilities to a point. Whether or not they're implemented successfully in torque...I don't know, but I think physX is a good place to start
Torque Owner Sebastian H