Game Development Community

Asset Loading & Crashing Issues with the Editor

by Mathieu Charlet · in Torque X 2D · 04/12/2009 (8:02 am) · 1 replies

Hi everyone!

I represent a group of students from a French game design school. We’re currently working on a game prototype (named Ønes) using Torque X 2D (VB2005, Torque X 2.0, Torque X Platform Kit).

Our prototype is somewhat ambitious in scope and content, but we’re currently being slowed down by some major technical difficulties with Torque.

When trying to load certain assets into the Editor (PNG files, under 100kbs, far under the 2048px limit) it suddenly starts crashing. Worse yet, after loading some assets certain Scenes can no longer be loaded; they simply crash the Editor.

The errors we’ve encountered are the following:
* L’instruction à « 0x0046d7fb » emploie l’adresse mémoire « 0x7e8fd940 ». La mémoire ne peut pas être « read ».
* (The instruction at « 0x0046d7fb » uses the memory address « 0x7e8fd940 ». The memory cannot be “read”.)

* L’instruction à « 0x00547570 » emploie l’adresse mémoire « 0x7d959210 ». La mémoire ne peut pas être « read ».
* (The instruction at « 0x00547570 » uses the memory address « 0x7d959210 ». The memory cannot be “read”.)

Following that the program crashes. So the main question here is the following: how comes that importing an object into Torque’s content manager crashes the Editor.

Also, how is it possible that Scenes that previously worked and were not modified suddenly crash the Editor? (Scene A is loaded and works fine. Scene B is loaded and works fine. Scene A is loaded again and now crashes). This happens randomly across all six of our computers.

Is there a limit in the number of assets or the total size in MB that we are not aware of? We’ve dug around and found no particular mention of such restrictions. We’ve noticed that when Torque is running, our computers have some noticeable slowdown issues, which might be related to the assets.

Our deadline for the project is in about two months, so this recent problem is rather worrisome. If anyone can shed some light on this, we’d be truly thankful.

Thank you.
Camille, project manager on Ønes (www.ones-thegame.com)

A few tech details and the Dxdiag of our computers:
OS : Windows XP SP3
Graphics Card : Nvidia GeForce 8800 GT with the latest drivers
The Dxdiag ((((http://www.ones-thegame.com/misc/DxDiag.txt)


#1
04/19/2009 (6:35 am)
Heya, I haven't had problems with my files becoming corrupt but the editor will crash on me if I load files with a height of over 1024 pixels. I have to break these image up into multiple parts.

There is a object limit in the engine. If you see assets disappear you just need to increase the cameras far clip plane distance.

I'm guessing you may have images with a height greater then 1024? if so cut them into pieces and your problem might be solved. (that limitation makes me really sad there are a few background images I would have liked to load as one piece)