TGE SDK
by Chris Ervin · in Torque Game Engine · 04/11/2009 (11:43 pm) · 5 replies
does everyone use this. its very limting and deos not have barely anyt extures or kork. how do i go and get ou tof this
About the author
#2
04/13/2009 (4:22 am)
Oh uhm, yeah, it's a game engine, not a game maker (Click-a-button-make-a-game) sorry.
#3
If you want Kork, you have to go into example/main.cs
look for $defaultGame = "tutorial.base";
Change it from tutorial.base to "starter.fps"
The SDK is the entire package, the "Software Development Kit". The SDK has three folders, known as Starter Kits. There is Starter.fps, Starter.Racing, and Tutorial.Base
Tutorial.Base is needed for the gettingStarted.PDF tutorial.
Starter.FPS is the basic first person shooter demo.
Starter.Racing is the basic racing game demo.
These are very limited and basic setups that allow you to modify them to actually make a game. You do not need to use them, but they make learning alot easier, as many of the tutorials reference the Stronghold mission in Starter.FPS.
If you need more help, post again. We'll help all we can.
Tony
04/13/2009 (5:49 am)
Chris, I think you may be confusing the tutorial.base with the SDK.If you want Kork, you have to go into example/main.cs
look for $defaultGame = "tutorial.base";
Change it from tutorial.base to "starter.fps"
The SDK is the entire package, the "Software Development Kit". The SDK has three folders, known as Starter Kits. There is Starter.fps, Starter.Racing, and Tutorial.Base
Tutorial.Base is needed for the gettingStarted.PDF tutorial.
Starter.FPS is the basic first person shooter demo.
Starter.Racing is the basic racing game demo.
These are very limited and basic setups that allow you to modify them to actually make a game. You do not need to use them, but they make learning alot easier, as many of the tutorials reference the Stronghold mission in Starter.FPS.
If you need more help, post again. We'll help all we can.
Tony
#4
04/13/2009 (5:48 pm)
@ifintum3d thanks for the usefell help. that pretty much sums up my questions. thanks again
#5
From the breif amount of time I've spent with the Tutorial.base, it seems like it cna do almost everytgI want in my game without modifications. Are you advising that we need to use a different portion of the game engine to make a commercial game!
04/17/2009 (12:21 pm)
@InfinitumFrom the breif amount of time I've spent with the Tutorial.base, it seems like it cna do almost everytgI want in my game without modifications. Are you advising that we need to use a different portion of the game engine to make a commercial game!
Torque Owner Tyler Slabinski
1. Please type in full correct sentences. This is not WoW, it is a professional website.
2. Do not post more then one thread at a time on a subject. Unless you have edited the subject much more then the beginning.
3. The SDK is the source code, and it is only for editing the engine. The demo was made over 3 years ago, and as such, it has 3 year old graphics. It is not limiting, you need to learn how to use it correctly.