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Torque Orc skin texture

by JamesOrlando · in Artist Corner · 04/11/2009 (3:28 pm) · 2 replies

I couldn't find a texture that describes the orc's skin in the Stronghold example. All I could find is a texture called player which details the armor. Why is this? If I wanted to give the orc a different skin tone or modify details of it's facial features how would I do that?

#1
04/11/2009 (4:54 pm)
It's probably because the application you are using displays alpha channel as opacity where alpha channels are used to mask the specular in Torque. Opening the image in an image editing program and turning off the alpha channel should do the trick.
#2
04/11/2009 (5:07 pm)
Emre is correct.

In this case the alpha channel was used to mask off areas on the model so that the shiny bits reflected the environment map when emap = true is set in the player datablock, or any other object for that matter The orc and it's emap effect are a carryover from TGE. Oh, and I think that the "environment map" used was the 7th texture in a skybox dml file -- the "fishbowl" texture.