Torque Orc skin texture
by JamesOrlando · in Artist Corner · 04/11/2009 (3:28 pm) · 2 replies
I couldn't find a texture that describes the orc's skin in the Stronghold example. All I could find is a texture called player which details the armor. Why is this? If I wanted to give the orc a different skin tone or modify details of it's facial features how would I do that?
#2
In this case the alpha channel was used to mask off areas on the model so that the shiny bits reflected the environment map when emap = true is set in the player datablock, or any other object for that matter The orc and it's emap effect are a carryover from TGE. Oh, and I think that the "environment map" used was the 7th texture in a skybox dml file -- the "fishbowl" texture.
04/11/2009 (5:07 pm)
Emre is correct. In this case the alpha channel was used to mask off areas on the model so that the shiny bits reflected the environment map when emap = true is set in the player datablock, or any other object for that matter The orc and it's emap effect are a carryover from TGE. Oh, and I think that the "environment map" used was the 7th texture in a skybox dml file -- the "fishbowl" texture.
Emre Akpolat