Newbie question: How do I rebuild?
by Alex Strand · in Torque Game Engine · 04/09/2009 (10:48 pm) · 5 replies
Up until now I've only been making character models, and I want to add the cell shade effect from: http://www.garagegames.com/community/resources/view/10318
I have all the files in the right place, All I need to know now is how to "rebuild". I've searched GarageGames but found nothing.
I have all the files in the right place, All I need to know now is how to "rebuild". I've searched GarageGames but found nothing.
#2
EDIT: Oh, You thought I meant the files for the rebuild. I was talking about the scripts from the cell shade tutorial
04/10/2009 (8:49 pm)
Which files? Sorry for the newbie questions. I don't want to screw anything in TGE up.EDIT: Oh, You thought I meant the files for the rebuild. I was talking about the scripts from the cell shade tutorial
#3
Keep a backup of your current working version.
Rebuild the scripts?
Just run DeleteDSOS.bat and start up the program, that will compile all your script files into DSO's
04/11/2009 (7:23 am)
Aha! err, yeah I thought you meant rebuilding the saucecode.Keep a backup of your current working version.
Rebuild the scripts?
Just run DeleteDSOS.bat and start up the program, that will compile all your script files into DSO's
#4
Alex - do you have a code editing program? Code, not script (the distinction is important). Code is in the TGE/engine folders, and is saved in .h and .cc files. Scripts are in the example directroy and are saves as .cs(.dso) files.
If you don't have a code editor, I'd recommend Microsoft's Visual C++. 2008 is the latest version, and the only one you can find easily :P.
Here's a good tutorial on building the engine with VS2005 - most of the steps should apply to 2008 as well. Butonce you've done that, you can make the necessary code changes, then build again.
04/11/2009 (7:47 am)
I think he did mean the source code - I can't find any script changes in that resource, but lots of code changes in files like tsMesh.cc.Alex - do you have a code editing program? Code, not script (the distinction is important). Code is in the TGE/engine folders, and is saved in .h and .cc files. Scripts are in the example directroy and are saves as .cs(.dso) files.
If you don't have a code editor, I'd recommend Microsoft's Visual C++. 2008 is the latest version, and the only one you can find easily :P.
Here's a good tutorial on building the engine with VS2005 - most of the steps should apply to 2008 as well. Butonce you've done that, you can make the necessary code changes, then build again.
#5
What I described earlier would be a condensed way to compiling the sourcecode.
Listen to Daniel, he knows what he's talking about :)
04/11/2009 (8:19 am)
Yeah I'm confuzzled. lol.What I described earlier would be a condensed way to compiling the sourcecode.
Listen to Daniel, he knows what he's talking about :)
Torque Owner Marcus Fernstrom