Hiding objects
by Michael Shah · in Torque Game Engine Advanced · 04/08/2009 (9:08 am) · 1 replies
Hello,
I was wondering how to hide or cloak objects after they have been loaded from my .mis files. I am interested in hiding .dif objects that I am using as collision boxes. I want to hide the objects, but still have them maintain their collision properties.
I'm not sure if I can write the torque script in the .mis mission file, or if I have to call another script as soon as the game is loaded.
Thanks for any help.
I was wondering how to hide or cloak objects after they have been loaded from my .mis files. I am interested in hiding .dif objects that I am using as collision boxes. I want to hide the objects, but still have them maintain their collision properties.
I'm not sure if I can write the torque script in the .mis mission file, or if I have to call another script as soon as the game is loaded.
Thanks for any help.
About the author
Uses Torque for Research
Associate Steve Acaster
[YorkshireRifles.com]
There is a resource for hiding meshes (DTS), but I believe it requires the modding of the engine (and thus a license).