Map loading problems
by Rich Wilson · in Artist Corner · 01/16/2003 (1:19 pm) · 5 replies
I've been working on an interior in Quark for a while now and have had no problems up until recently. After only adding a few brushes between compiles, I get a InteriorLMManager :: addInstance: Invalid Interior handle error message. My map is just brushes. There are no entities or lights in the map as of yet. The map is fairly large, but its size didn't increase much between the working and non-working compiles of the map. If anyone has had any experience with this error before or knows what's going on I'd be very appreciative.
About the author
#2
01/16/2003 (3:09 pm)
How big are the brushes and what are your settings for light_geometry_scale and geometry_scale? You might need to change either the scale or reduce the size of the brushes.
#3
I managed to fix this problem the first time, by deleting geometry until the map worked. This time, however, I deleted everything I created between the time it worked and the time it didn't and it still ceases to load, with the same error message as above. Any direction at all would be helpful.
04/04/2003 (1:39 pm)
*bump*I managed to fix this problem the first time, by deleting geometry until the map worked. This time, however, I deleted everything I created between the time it worked and the time it didn't and it still ceases to load, with the same error message as above. Any direction at all would be helpful.
#4
04/05/2003 (5:13 am)
Rich, probably you manipulated vertexes and carved some other brush, that you didn't create now, but was modified in the carve, so that brush still contains invalid vertices. Check that out.
#5
04/05/2003 (11:26 am)
You didn't respond to my questions.
Torque Owner Robert Brower
It happens to me when I have a shape that is invalid due to some vertex manipulation that I performed and the exporter does not catch it.