Game Development Community

max: 1ko sequences!!

by University of Lyon (#0001) · in Technical Issues · 04/08/2009 (2:16 am) · 5 replies

hello everybody.

I have a serious matter: I always exported sequences and that was fine. but the exporter suddenly saved me only sequences of 1 ko!!!

and I tried to change sequences but itd'ont want to works!

thanks all for you'r answers!

#1
04/08/2009 (12:27 pm)
what do you mean by "1ko" ?
#2
04/08/2009 (1:16 pm)
I mean that the file is too small to be functional. the animations I try to export should be 7ko.

this is not linked to the file, it works, but on my computer it does not...
the exportation is very quick and still failed, as if there was always an error at the same export step...
#3
04/08/2009 (1:41 pm)
AHHHH! ko = kb(us)...I should have known.

English To French - kilobyte
n. Ko, kilo-octet, 1024 octets
// ==============================

Are you sure that you are setting the start&end times in the curve editor ?
#4
04/09/2009 (10:46 am)
okk!!! sorry I haden't this mind presence!^^

I, absolutely sure. max would say me if there where not, and the fle is exectly the same between university and personal computers...
max is the same (9) and plugin is the same...

I cheked out cfg file, reexport dts, but it still don't works.
animations should be 7kb now...
#5
04/09/2009 (12:17 pm)
I am not entirely sure why but I have seen this happen a few times before where everything is setup perfectly fine, you can even use a previous scene that was perfect, but the data decides to export incorrectly.

I sidestepped the issue by loading my bip file into a scene that I knew would export. Sadly I never found a logical explaination as to why the data did this (I was using Max 2009 at the time).