Please help Error #39:Assertion failed: too many details for mesh 8
by Ryan GilliM · in Artist Corner · 04/07/2009 (5:24 pm) · 1 replies
So I am trying to export a skinned model from maya to torque but maya crashes I read the dump file but i really don't know what any of it means.
Exporter Report
Setting up for full export (dts) -- turning on optimized meshes
Begin reading config file "C:/Users/Dr. Awesome/Desktop/GameProject/Mary/Models/Mary_root_pose_02.cfg".
Always export node: "Eye"
Always export node: "Cam"
Always export node: "Mount0"
Always export node: "root"
Always export node: "L_Hip"
Always export node: "L_Knee"
Always export node: "L_Ankel"
Always export node: "L_Heel"
Always export node: "L_Ball"
Always export node: "L_Toe"
Always export node: "R_Hip"
Always export node: "R_Knee"
Always export node: "R_Ankel"
Always export node: "R_Ball"
Always export node: "R_Toe"
Always export node: "Spine_1"
Always export node: "Spine_2"
Always export node: "Chest"
Always export node: "Neck"
Always export node: "Head"
Always export node: "L_Shoulder"
Always export node: "L_Elbow"
Always export node: "L_Wrist"
Always export node: "L_Pinkey_A"
Always export node: "L_Pinkey_B"
Always export node: "L_Pinkey_C"
Always export node: "L_Third_A"
Always export node: "L_Third_B"
Always export node: "L_Third_C"
Always export node: "L_Middle_A"
Always export node: "L_Middle_B"
Always export node: "L_Middle_C"
Always export node: "L_Index_A"
Always export node: "L_Index_B"
Always export node: "L_Index_C"
Always export node: "L_Thumb_A"
Always export node: "L_Thumb_B"
Always export node: "L_Thumb_C"
Always export node: "R_Shoulder"
Always export node: "R_Elbow"
Always export node: "R_Wrist"
Always export node: "R_Pinkey_A"
Always export node: "R_Pinkey_B"
Always export node: "R_Pinkey_C"
Always export node: "R_Third_A"
Always export node: "R_Third_B"
Always export node: "R_Third_C"
Always export node: "R_Middle_A"
Always export node: "R_Middle_B"
Always export node: "R_Middle_C"
Always export node: "R_Index_A"
Always export node: "R_Index_B"
Always export node: "R_Index_C"
Always export node: "R_Thumb_A"
Always export node: "R_Thumb_B"
Always export node: "R_Thumb_C"
Always export node: "Neck_controle"
Always export node: "Spine_2_controle"
Always export node: "Spine_1_controle"
Always export node: "Root_controle"
Always export node: "L_Foot_controle"
Always export node: "R_Foot_controle"
Always export node: "L_Knee_controle"
Always export node: "R_Knee_controle"
Always export node: "L_Shoulder_controle"
Always export node: "L_Elbow_controle"
Always export node: "L_Wrist_controle"
Always export node: "R_Shoulder_controle"
Always export node: "R_Elbow_controle"
Always export node: "R_Wrist_controle"
Always export node: "Global_controle"
Param::CollapseTransforms disabled.
End reading config file.
First pass: enumerate scene...
Processing Node groundPlane_transform with parent world
Found subtree starting at Node "groundPlane_transform"
Processing Node Manipulator1 with parent world
Found subtree starting at Node "Manipulator1"
Processing Node UniversalManip with parent world
Found subtree starting at Node "UniversalManip"
Processing Node persp with parent world
Found subtree starting at Node "persp"
Processing Node top with parent world
Found subtree starting at Node "top"
Processing Node front with parent world
Found subtree starting at Node "front"
Processing Node side with parent world
Found subtree starting at Node "side"
Processing Node eye with parent world
Found subtree starting at Node "eye"
Processing Node mount0 with parent world
Found subtree starting at Node "mount0"
Processing Node cam with parent world
Found subtree starting at Node "cam"
Processing Node base01 with parent world
Found subtree starting at Node "base01"
Processing Node Belt-2 with parent world
Adding bone L_Hip
Adding bone R_Hip
Adding bone Root
SkinPath: Belt_2Shape, # verts: 92, # bones: 3Skin "Belt-2" with parent "world" added to entry list
Processing Node Belt-1 with parent world
Adding bone L_Hip
Adding bone R_Hip
Adding bone Root
SkinPath: Belt_1Shape, # verts: 92, # bones: 3Skin "Belt-1" with parent "world" added to entry list
Processing Node Mary_rigg:polySurface78 with parent world
Adding bone Root
Adding bone Spine_1
Adding bone Spine_2
Adding bone Chest
Adding bone Neck
Adding bone Head
Adding bone L_shoulder
Adding bone L_elbow
Adding bone L_wrist
Adding bone L_Pinkey_a
Adding bone L_Pinkey_b
Adding bone L_Pinkey_c
Adding bone L_Pinkey_d
Adding bone L_Third_a
Adding bone L_Third_b
Adding bone L_Third_c
Adding bone L_Third_d
Adding bone L_Middle_a
Adding bone L_Middle_b
Adding bone L_Middle_b|L_Middle_c
Adding bone L_Middle_d
Adding bone L_Index_a
Adding bone L_Index_b
Adding bone L_Index_b|L_Middle_c
Adding bone L_Index_d
Adding bone L_Thumb_a
Adding bone L_Thumb_b
Adding bone L_Thumb_c
Adding bone R_shoulder
Adding bone R_elbow
Adding bone R_wrist
Adding bone R_Pinkey_a
Adding bone R_Pinkey_b
Adding bone R_Pinkey_c
Adding bone R_Pinkey_d
Adding bone R_Third_a
Adding bone R_Third_b
Adding bone R_Third_c
Adding bone R_Third_d
Adding bone R_Middle_a
Adding bone R_Middle_b
Adding bone R_Middle_b|R_Middle_c
Adding bone R_Middle_d
Adding bone R_Index_a
Adding bone R_Index_b
Adding bone R_Index_b|R_Middle_c
Adding bone R_Index_d
Adding bone R_Thumb_a
Adding bone R_Thumb_b
Adding bone R_Thumb_c
Adding bone Spine_2|R_Breast
Adding bone Spine_3
Adding bone Spine_3|R_Breast
Adding bone L_Hip
Adding bone L_Knee
Adding bone L_Ankel
Adding bone L_Heel
Adding bone L_Ball
Adding bone L_Toe
Adding bone R_Hip
Adding bone R_Knee
Adding bone R_Ankel
Adding bone R_Heel
Adding bone R_Ball
Adding bone R_Toe
SkinPath: Mary_rigg:polySurfaceShape78, # verts: 2587, # bones: 65Skin "Mary_rigg:polySurface78" with parent "world" added to entry list
Processing Node bounds with parent world
Bounding box found
Processing Node Sequence_bounce with parent world
Processing Node CubeCompass with parent world
Found subtree starting at Node "CubeCompass"
Processing Node groundPlane with parent groundPlane_transform
Processing Node perspShape with parent persp
Processing Node topShape with parent top
Processing Node frontShape with parent front
Processing Node sideShape with parent side
Processing Node eye_parentConstraint1 with parent eye
Processing Node mount0_parentConstraint1 with parent mount0
Processing Node cam_parentConstraint1 with parent cam
Processing Node start01 with parent base01
Processing Node Global_controle with parent start01
Processing Node Global_controleShape with parent Global_controle
Processing Node R_Foot_controle with parent Global_controle
Processing Node L_Foot_controle with parent Global_controle
Processing Node Root_controle with parent Global_controle
Processing Node R_Foot_controleShape with parent R_Foot_controle
Processing Node R_ankel_handle with parent R_Foot_controle
Processing Node R_Heel_handle with parent R_Foot_controle
Processing Node R_Ball_handle with parent R_Foot_controle
Processing Node R_toe_handle with parent R_Foot_controle
Processing Node L_Foot_controleShape with parent L_Foot_controle
Processing Node L_ankel_handle with parent L_Foot_controle
Processing Node L_Heel_handle with parent L_Foot_controle
Processing Node L_Ball_handle with parent L_Foot_controle
Processing Node L_toe_handle with parent L_Foot_controle
Processing Node Root_controleShape with parent Root_controle
Processing Node Spine_1_controle with parent Root_controle
Processing Node Root with parent Root_controle
Processing Node R_ankel_handle_poleVectorConstraint1 with parent R_ankel_handle
Processing Node R_Knee_Controle with parent R_ankel_handle
Processing Node L_ankel_handle_poleVectorConstraint1 with parent L_ankel_handle
Processing Node L_Knee_Controle with parent L_ankel_handle
Processing Node Spine_1_controleShape with parent Spine_1_controle
Processing Node Spine_2_controle with parent Spine_1_controle
Processing Node Spine-1 with parent Root
Processing Node L_Hip with parent Root
Processing Node R_Hip with parent Root
Processing Node Root_parentConstraint1 with parent Root
Processing Node Root_parentConstraint2 with parent Root
Processing Node R_Knee_ControleShape with parent R_Knee_Controle
Processing Node L_Knee_ControleShape with parent L_Knee_Controle
Processing Node Spine_2_controleShape with parent Spine_2_controle
Processing Node Neck_controle with parent Spine_2_controle
Processing Node R_Shoulder_controle with parent Spine_2_controle
Processing Node L_Shoulder_controle with parent Spine_2_controle
Processing Node Spine-2 with parent Spine-1
Processing Node Spine_1_orientConstraint1 with parent Spine-1
Processing Node L_Knee with parent L_Hip
Processing Node R_Knee with parent R_Hip
Processing Node Mary_rigg:PistolRevolver1:pCube1 with parent R_Hip
Processing Node Neck_controleShape with parent Neck_controle
Processing Node R_Shoulder_controleShape with parent R_Shoulder_controle
Processing Node R_Elbow_Controle with parent R_Shoulder_controle
Processing Node L_Shoulder_controleShape with parent L_Shoulder_controle
Processing Node L_Elbow_controle with parent L_Shoulder_controle
Processing Node Chest with parent Spine-2
Processing Node Spine_2_orientConstraint1 with parent Spine-2
Processing Node R_Breast with parent Spine-2
Processing Node Spine-3 with parent Spine-2
Processing Node L_Ankel with parent L_Knee
Processing Node effector1 with parent L_Knee
Processing Node R_Ankel with parent R_Knee
Processing Node effector10 with parent R_Knee
Processing Node R_Elbow_ControleShape with parent R_Elbow_Controle
Processing Node R_wrist_controle with parent R_Elbow_Controle
Processing Node L_Elbow_controleShape with parent L_Elbow_controle
Processing Node L_wrist_controle with parent L_Elbow_controle
Processing Node Neck with parent Chest
Processing Node L_shoulder with parent Chest
Processing Node R_shoulder with parent Chest
Processing Node Spine_2_orientConstraint2 with parent Spine-3
Processing Node R_Breast with parent Spine-3
Processing Node L_Heel with parent L_Ankel
Processing Node effector2 with parent L_Ankel
Processing Node R_Heel with parent R_Ankel
Processing Node effector9 with parent R_Ankel
Processing Node R_wrist_controleShape with parent R_wrist_controle
Processing Node L_wrist_controleShape with parent L_wrist_controle
Processing Node Head with parent Neck
Processing Node Neck_orientConstraint1 with parent Neck
Processing Node L_elbow with parent L_shoulder
Processing Node L_shoulder_orientConstraint1 with parent L_shoulder
Processing Node R_elbow with parent R_shoulder
Processing Node R_shoulder_orientConstraint1 with parent R_shoulder
Processing Node L_Ball with parent L_Heel
Processing Node effector3 with parent L_Heel
Processing Node R_Ball with parent R_Heel
Processing Node effector8 with parent R_Heel
Processing Node polySurface42 with parent Head
Processing Node polySurface43 with parent Head
Processing Node polySurface44 with parent Head
Processing Node polySurface45 with parent Head
Processing Node polySurface46 with parent Head
Processing Node polySurface47 with parent Head
Processing Node polySurface48 with parent Head
Processing Node polySurface49 with parent Head
Processing Node polySurface50 with parent Head
Processing Node polySurface51 with parent Head
Processing Node polySurface52 with parent Head
Processing Node polySurface53 with parent Head
Processing Node polySurface54 with parent Head
Processing Node polySurface55 with parent Head
Processing Node polySurface56 with parent Head
Processing Node polySurface57 with parent Head
Processing Node polySurface58 with parent Head
Processing Node polySurface59 with parent Head
Processing Node polySurface60 with parent Head
Processing Node polySurface61 with parent Head
Processing Node polySurface62 with parent Head
Processing Node polySurface63 with parent Head
Processing Node polySurface65 with parent Head
Processing Node polySurface66 with parent Head
Processing Node polySurface67 with parent Head
Processing Node polySurface68 with parent Head
Processing Node polySurface69 with parent Head
Processing Node polySurface70 with parent Head
Processing Node polySurface71 with parent Head
Processing Node polySurface72 with parent Head
Processing Node polySurface73 with parent Head
Processing Node polySurface74 with parent Head
Processing Node polySurface75 with parent Head
Processing Node polySurface76 with parent Head
Processing Node polySurface77 with parent Head
Processing Node polySurface78 with parent Head
Processing Node polySurface79 with parent Head
Processing Node polySurface80 with parent Head
Processing Node polySurface81 with parent Head
Processing Node polySurface82 with parent Head
Processing Node polySurface83 with parent Head
Processing Node polySurface84 with parent Head
Processing Node polySurface85 with parent Head
Processing Node polySurface86 with parent Head
Processing Node polySurface87 with parent Head
Processing Node polySurface88 with parent Head
Processing Node polySurface89 with parent Head
Processing Node polySurface90 with parent Head
Processing Node polySurface91 with parent Head
Processing Node polySurface92 with parent Head
Processing Node polySurface93 with parent Head
Processing Node polySurface94 with parent Head
Processing Node polySurface95 with parent Head
Processing Node polySurface96 with parent Head
Processing Node polySurface97 with parent Head
Processing Node polySurface98 with parent Head
Processing Node polySurface99 with parent Head
Processing Node polySurface100 with parent Head
Processing Node polySurface101 with parent Head
Processing Node polySurface102 with parent Head
Processing Node polySurface103 with parent Head
Processing Node polySurface104 with parent Head
Processing Node polySurface106 with parent Head
Processing Node polySurface107 with parent Head
Processing Node polySurface108 with parent Head
Processing Node polySurface109 with parent Head
Processing Node polySurface110 with parent Head
Processing Node polySurface111 with parent Head
Processing Node polySurface112 with parent Head
Processing Node polySurface105 with parent Head
Processing Node pSphere1 with parent Head
Processing Node pSphere2 with parent Head
Processing Node L_wrist with parent L_elbow
Processing Node L_elbow_orientConstraint1 with parent L_elbow
Processing Node R_wrist with parent R_elbow
Processing Node R_elbow_orientConstraint1 with parent R_elbow
Processing Node L_Toe with parent L_Ball
Processing Node effector4 with parent L_Ball
Processing Node R_Toe with parent R_Ball
Processing Node effector7 with parent R_Ball
Processing Node L_Pinkey_a with parent L_wrist
Processing Node L_Third_a with parent L_wrist
Processing Node L_Middle_a with parent L_wrist
Processing Node L_Index_a with parent L_wrist
Processing Node L_Thumb_a with parent L_wrist
Processing Node L_wrist_orientConstraint1 with parent L_wrist
Processing Node R_Pinkey_a with parent R_wrist
Processing Node R_Third_a with parent R_wrist
Processing Node R_Middle_a with parent R_wrist
Processing Node R_Index_a with parent R_wrist
Processing Node R_Thumb_a with parent R_wrist
Processing Node R_wrist_orientConstraint1 with parent R_wrist
Processing Node L_Pinkey_b with parent L_Pinkey_a
Processing Node L_Third_b with parent L_Third_a
Processing Node L_Middle_b with parent L_Middle_a
Processing Node L_Index_b with parent L_Index_a
Processing Node L_Thumb_b with parent L_Thumb_a
Processing Node R_Pinkey_b with parent R_Pinkey_a
Processing Node R_Third_b with parent R_Third_a
Processing Node R_Middle_b with parent R_Middle_a
Processing Node R_Index_b with parent R_Index_a
Processing Node R_Thumb_b with parent R_Thumb_a
Processing Node L_Pinkey_c with parent L_Pinkey_b
Processing Node L_Third_c with parent L_Third_b
Processing Node L_Middle_c with parent L_Middle_b
Processing Node L_Middle_c with parent L_Index_b
Processing Node L_Thumb_c with parent L_Thumb_b
Processing Node R_Pinkey_c with parent R_Pinkey_b
Processing Node R_Third_c with parent R_Third_b
Processing Node R_Middle_c with parent R_Middle_b
Processing Node R_Middle_c with parent R_Index_b
Processing Node R_Thumb_c with parent R_Thumb_b
Processing Node L_Pinkey_d with parent L_Pinkey_c
Processing Node L_Third_d with parent L_Third_c
Processing Node L_Middle_d with parent L_Middle_c
Processing Node L_Index_d with parent L_Middle_c
Processing Node R_Pinkey_d with parent R_Pinkey_c
Processing Node R_Third_d with parent R_Third_c
Processing Node R_Middle_d with parent R_Middle_c
Processing Node R_Index_d with parent R_Middle_c
Second pass: put shape structure together...
Adding detail named "eye_parentConstraint1" of size 1 to subtree "eye".
Adding detail named "mount0_parentConstraint1" of size 1 to subtree "mount0".
Adding detail named "cam_parentConstraint1" of size 1 to subtree "cam".
Adding skin object from skin "Belt-2" to bone "L_Hip" (0).
Adding skin object from skin "Belt-2" to bone "R_Hip" (1).
Adding skin object from skin "Belt-2" to bone "Root" (2).
Generating faces for skin "Belt-2".
Adding object named "Belt".
Adding mesh of size -2 to object "Belt".
Exporter Report
Setting up for full export (dts) -- turning on optimized meshes
Begin reading config file "C:/Users/Dr. Awesome/Desktop/GameProject/Mary/Models/Mary_root_pose_02.cfg".
Always export node: "Eye"
Always export node: "Cam"
Always export node: "Mount0"
Always export node: "root"
Always export node: "L_Hip"
Always export node: "L_Knee"
Always export node: "L_Ankel"
Always export node: "L_Heel"
Always export node: "L_Ball"
Always export node: "L_Toe"
Always export node: "R_Hip"
Always export node: "R_Knee"
Always export node: "R_Ankel"
Always export node: "R_Ball"
Always export node: "R_Toe"
Always export node: "Spine_1"
Always export node: "Spine_2"
Always export node: "Chest"
Always export node: "Neck"
Always export node: "Head"
Always export node: "L_Shoulder"
Always export node: "L_Elbow"
Always export node: "L_Wrist"
Always export node: "L_Pinkey_A"
Always export node: "L_Pinkey_B"
Always export node: "L_Pinkey_C"
Always export node: "L_Third_A"
Always export node: "L_Third_B"
Always export node: "L_Third_C"
Always export node: "L_Middle_A"
Always export node: "L_Middle_B"
Always export node: "L_Middle_C"
Always export node: "L_Index_A"
Always export node: "L_Index_B"
Always export node: "L_Index_C"
Always export node: "L_Thumb_A"
Always export node: "L_Thumb_B"
Always export node: "L_Thumb_C"
Always export node: "R_Shoulder"
Always export node: "R_Elbow"
Always export node: "R_Wrist"
Always export node: "R_Pinkey_A"
Always export node: "R_Pinkey_B"
Always export node: "R_Pinkey_C"
Always export node: "R_Third_A"
Always export node: "R_Third_B"
Always export node: "R_Third_C"
Always export node: "R_Middle_A"
Always export node: "R_Middle_B"
Always export node: "R_Middle_C"
Always export node: "R_Index_A"
Always export node: "R_Index_B"
Always export node: "R_Index_C"
Always export node: "R_Thumb_A"
Always export node: "R_Thumb_B"
Always export node: "R_Thumb_C"
Always export node: "Neck_controle"
Always export node: "Spine_2_controle"
Always export node: "Spine_1_controle"
Always export node: "Root_controle"
Always export node: "L_Foot_controle"
Always export node: "R_Foot_controle"
Always export node: "L_Knee_controle"
Always export node: "R_Knee_controle"
Always export node: "L_Shoulder_controle"
Always export node: "L_Elbow_controle"
Always export node: "L_Wrist_controle"
Always export node: "R_Shoulder_controle"
Always export node: "R_Elbow_controle"
Always export node: "R_Wrist_controle"
Always export node: "Global_controle"
Param::CollapseTransforms disabled.
End reading config file.
First pass: enumerate scene...
Processing Node groundPlane_transform with parent world
Found subtree starting at Node "groundPlane_transform"
Processing Node Manipulator1 with parent world
Found subtree starting at Node "Manipulator1"
Processing Node UniversalManip with parent world
Found subtree starting at Node "UniversalManip"
Processing Node persp with parent world
Found subtree starting at Node "persp"
Processing Node top with parent world
Found subtree starting at Node "top"
Processing Node front with parent world
Found subtree starting at Node "front"
Processing Node side with parent world
Found subtree starting at Node "side"
Processing Node eye with parent world
Found subtree starting at Node "eye"
Processing Node mount0 with parent world
Found subtree starting at Node "mount0"
Processing Node cam with parent world
Found subtree starting at Node "cam"
Processing Node base01 with parent world
Found subtree starting at Node "base01"
Processing Node Belt-2 with parent world
Adding bone L_Hip
Adding bone R_Hip
Adding bone Root
SkinPath: Belt_2Shape, # verts: 92, # bones: 3Skin "Belt-2" with parent "world" added to entry list
Processing Node Belt-1 with parent world
Adding bone L_Hip
Adding bone R_Hip
Adding bone Root
SkinPath: Belt_1Shape, # verts: 92, # bones: 3Skin "Belt-1" with parent "world" added to entry list
Processing Node Mary_rigg:polySurface78 with parent world
Adding bone Root
Adding bone Spine_1
Adding bone Spine_2
Adding bone Chest
Adding bone Neck
Adding bone Head
Adding bone L_shoulder
Adding bone L_elbow
Adding bone L_wrist
Adding bone L_Pinkey_a
Adding bone L_Pinkey_b
Adding bone L_Pinkey_c
Adding bone L_Pinkey_d
Adding bone L_Third_a
Adding bone L_Third_b
Adding bone L_Third_c
Adding bone L_Third_d
Adding bone L_Middle_a
Adding bone L_Middle_b
Adding bone L_Middle_b|L_Middle_c
Adding bone L_Middle_d
Adding bone L_Index_a
Adding bone L_Index_b
Adding bone L_Index_b|L_Middle_c
Adding bone L_Index_d
Adding bone L_Thumb_a
Adding bone L_Thumb_b
Adding bone L_Thumb_c
Adding bone R_shoulder
Adding bone R_elbow
Adding bone R_wrist
Adding bone R_Pinkey_a
Adding bone R_Pinkey_b
Adding bone R_Pinkey_c
Adding bone R_Pinkey_d
Adding bone R_Third_a
Adding bone R_Third_b
Adding bone R_Third_c
Adding bone R_Third_d
Adding bone R_Middle_a
Adding bone R_Middle_b
Adding bone R_Middle_b|R_Middle_c
Adding bone R_Middle_d
Adding bone R_Index_a
Adding bone R_Index_b
Adding bone R_Index_b|R_Middle_c
Adding bone R_Index_d
Adding bone R_Thumb_a
Adding bone R_Thumb_b
Adding bone R_Thumb_c
Adding bone Spine_2|R_Breast
Adding bone Spine_3
Adding bone Spine_3|R_Breast
Adding bone L_Hip
Adding bone L_Knee
Adding bone L_Ankel
Adding bone L_Heel
Adding bone L_Ball
Adding bone L_Toe
Adding bone R_Hip
Adding bone R_Knee
Adding bone R_Ankel
Adding bone R_Heel
Adding bone R_Ball
Adding bone R_Toe
SkinPath: Mary_rigg:polySurfaceShape78, # verts: 2587, # bones: 65Skin "Mary_rigg:polySurface78" with parent "world" added to entry list
Processing Node bounds with parent world
Bounding box found
Processing Node Sequence_bounce with parent world
Processing Node CubeCompass with parent world
Found subtree starting at Node "CubeCompass"
Processing Node groundPlane with parent groundPlane_transform
Processing Node perspShape with parent persp
Processing Node topShape with parent top
Processing Node frontShape with parent front
Processing Node sideShape with parent side
Processing Node eye_parentConstraint1 with parent eye
Processing Node mount0_parentConstraint1 with parent mount0
Processing Node cam_parentConstraint1 with parent cam
Processing Node start01 with parent base01
Processing Node Global_controle with parent start01
Processing Node Global_controleShape with parent Global_controle
Processing Node R_Foot_controle with parent Global_controle
Processing Node L_Foot_controle with parent Global_controle
Processing Node Root_controle with parent Global_controle
Processing Node R_Foot_controleShape with parent R_Foot_controle
Processing Node R_ankel_handle with parent R_Foot_controle
Processing Node R_Heel_handle with parent R_Foot_controle
Processing Node R_Ball_handle with parent R_Foot_controle
Processing Node R_toe_handle with parent R_Foot_controle
Processing Node L_Foot_controleShape with parent L_Foot_controle
Processing Node L_ankel_handle with parent L_Foot_controle
Processing Node L_Heel_handle with parent L_Foot_controle
Processing Node L_Ball_handle with parent L_Foot_controle
Processing Node L_toe_handle with parent L_Foot_controle
Processing Node Root_controleShape with parent Root_controle
Processing Node Spine_1_controle with parent Root_controle
Processing Node Root with parent Root_controle
Processing Node R_ankel_handle_poleVectorConstraint1 with parent R_ankel_handle
Processing Node R_Knee_Controle with parent R_ankel_handle
Processing Node L_ankel_handle_poleVectorConstraint1 with parent L_ankel_handle
Processing Node L_Knee_Controle with parent L_ankel_handle
Processing Node Spine_1_controleShape with parent Spine_1_controle
Processing Node Spine_2_controle with parent Spine_1_controle
Processing Node Spine-1 with parent Root
Processing Node L_Hip with parent Root
Processing Node R_Hip with parent Root
Processing Node Root_parentConstraint1 with parent Root
Processing Node Root_parentConstraint2 with parent Root
Processing Node R_Knee_ControleShape with parent R_Knee_Controle
Processing Node L_Knee_ControleShape with parent L_Knee_Controle
Processing Node Spine_2_controleShape with parent Spine_2_controle
Processing Node Neck_controle with parent Spine_2_controle
Processing Node R_Shoulder_controle with parent Spine_2_controle
Processing Node L_Shoulder_controle with parent Spine_2_controle
Processing Node Spine-2 with parent Spine-1
Processing Node Spine_1_orientConstraint1 with parent Spine-1
Processing Node L_Knee with parent L_Hip
Processing Node R_Knee with parent R_Hip
Processing Node Mary_rigg:PistolRevolver1:pCube1 with parent R_Hip
Processing Node Neck_controleShape with parent Neck_controle
Processing Node R_Shoulder_controleShape with parent R_Shoulder_controle
Processing Node R_Elbow_Controle with parent R_Shoulder_controle
Processing Node L_Shoulder_controleShape with parent L_Shoulder_controle
Processing Node L_Elbow_controle with parent L_Shoulder_controle
Processing Node Chest with parent Spine-2
Processing Node Spine_2_orientConstraint1 with parent Spine-2
Processing Node R_Breast with parent Spine-2
Processing Node Spine-3 with parent Spine-2
Processing Node L_Ankel with parent L_Knee
Processing Node effector1 with parent L_Knee
Processing Node R_Ankel with parent R_Knee
Processing Node effector10 with parent R_Knee
Processing Node R_Elbow_ControleShape with parent R_Elbow_Controle
Processing Node R_wrist_controle with parent R_Elbow_Controle
Processing Node L_Elbow_controleShape with parent L_Elbow_controle
Processing Node L_wrist_controle with parent L_Elbow_controle
Processing Node Neck with parent Chest
Processing Node L_shoulder with parent Chest
Processing Node R_shoulder with parent Chest
Processing Node Spine_2_orientConstraint2 with parent Spine-3
Processing Node R_Breast with parent Spine-3
Processing Node L_Heel with parent L_Ankel
Processing Node effector2 with parent L_Ankel
Processing Node R_Heel with parent R_Ankel
Processing Node effector9 with parent R_Ankel
Processing Node R_wrist_controleShape with parent R_wrist_controle
Processing Node L_wrist_controleShape with parent L_wrist_controle
Processing Node Head with parent Neck
Processing Node Neck_orientConstraint1 with parent Neck
Processing Node L_elbow with parent L_shoulder
Processing Node L_shoulder_orientConstraint1 with parent L_shoulder
Processing Node R_elbow with parent R_shoulder
Processing Node R_shoulder_orientConstraint1 with parent R_shoulder
Processing Node L_Ball with parent L_Heel
Processing Node effector3 with parent L_Heel
Processing Node R_Ball with parent R_Heel
Processing Node effector8 with parent R_Heel
Processing Node polySurface42 with parent Head
Processing Node polySurface43 with parent Head
Processing Node polySurface44 with parent Head
Processing Node polySurface45 with parent Head
Processing Node polySurface46 with parent Head
Processing Node polySurface47 with parent Head
Processing Node polySurface48 with parent Head
Processing Node polySurface49 with parent Head
Processing Node polySurface50 with parent Head
Processing Node polySurface51 with parent Head
Processing Node polySurface52 with parent Head
Processing Node polySurface53 with parent Head
Processing Node polySurface54 with parent Head
Processing Node polySurface55 with parent Head
Processing Node polySurface56 with parent Head
Processing Node polySurface57 with parent Head
Processing Node polySurface58 with parent Head
Processing Node polySurface59 with parent Head
Processing Node polySurface60 with parent Head
Processing Node polySurface61 with parent Head
Processing Node polySurface62 with parent Head
Processing Node polySurface63 with parent Head
Processing Node polySurface65 with parent Head
Processing Node polySurface66 with parent Head
Processing Node polySurface67 with parent Head
Processing Node polySurface68 with parent Head
Processing Node polySurface69 with parent Head
Processing Node polySurface70 with parent Head
Processing Node polySurface71 with parent Head
Processing Node polySurface72 with parent Head
Processing Node polySurface73 with parent Head
Processing Node polySurface74 with parent Head
Processing Node polySurface75 with parent Head
Processing Node polySurface76 with parent Head
Processing Node polySurface77 with parent Head
Processing Node polySurface78 with parent Head
Processing Node polySurface79 with parent Head
Processing Node polySurface80 with parent Head
Processing Node polySurface81 with parent Head
Processing Node polySurface82 with parent Head
Processing Node polySurface83 with parent Head
Processing Node polySurface84 with parent Head
Processing Node polySurface85 with parent Head
Processing Node polySurface86 with parent Head
Processing Node polySurface87 with parent Head
Processing Node polySurface88 with parent Head
Processing Node polySurface89 with parent Head
Processing Node polySurface90 with parent Head
Processing Node polySurface91 with parent Head
Processing Node polySurface92 with parent Head
Processing Node polySurface93 with parent Head
Processing Node polySurface94 with parent Head
Processing Node polySurface95 with parent Head
Processing Node polySurface96 with parent Head
Processing Node polySurface97 with parent Head
Processing Node polySurface98 with parent Head
Processing Node polySurface99 with parent Head
Processing Node polySurface100 with parent Head
Processing Node polySurface101 with parent Head
Processing Node polySurface102 with parent Head
Processing Node polySurface103 with parent Head
Processing Node polySurface104 with parent Head
Processing Node polySurface106 with parent Head
Processing Node polySurface107 with parent Head
Processing Node polySurface108 with parent Head
Processing Node polySurface109 with parent Head
Processing Node polySurface110 with parent Head
Processing Node polySurface111 with parent Head
Processing Node polySurface112 with parent Head
Processing Node polySurface105 with parent Head
Processing Node pSphere1 with parent Head
Processing Node pSphere2 with parent Head
Processing Node L_wrist with parent L_elbow
Processing Node L_elbow_orientConstraint1 with parent L_elbow
Processing Node R_wrist with parent R_elbow
Processing Node R_elbow_orientConstraint1 with parent R_elbow
Processing Node L_Toe with parent L_Ball
Processing Node effector4 with parent L_Ball
Processing Node R_Toe with parent R_Ball
Processing Node effector7 with parent R_Ball
Processing Node L_Pinkey_a with parent L_wrist
Processing Node L_Third_a with parent L_wrist
Processing Node L_Middle_a with parent L_wrist
Processing Node L_Index_a with parent L_wrist
Processing Node L_Thumb_a with parent L_wrist
Processing Node L_wrist_orientConstraint1 with parent L_wrist
Processing Node R_Pinkey_a with parent R_wrist
Processing Node R_Third_a with parent R_wrist
Processing Node R_Middle_a with parent R_wrist
Processing Node R_Index_a with parent R_wrist
Processing Node R_Thumb_a with parent R_wrist
Processing Node R_wrist_orientConstraint1 with parent R_wrist
Processing Node L_Pinkey_b with parent L_Pinkey_a
Processing Node L_Third_b with parent L_Third_a
Processing Node L_Middle_b with parent L_Middle_a
Processing Node L_Index_b with parent L_Index_a
Processing Node L_Thumb_b with parent L_Thumb_a
Processing Node R_Pinkey_b with parent R_Pinkey_a
Processing Node R_Third_b with parent R_Third_a
Processing Node R_Middle_b with parent R_Middle_a
Processing Node R_Index_b with parent R_Index_a
Processing Node R_Thumb_b with parent R_Thumb_a
Processing Node L_Pinkey_c with parent L_Pinkey_b
Processing Node L_Third_c with parent L_Third_b
Processing Node L_Middle_c with parent L_Middle_b
Processing Node L_Middle_c with parent L_Index_b
Processing Node L_Thumb_c with parent L_Thumb_b
Processing Node R_Pinkey_c with parent R_Pinkey_b
Processing Node R_Third_c with parent R_Third_b
Processing Node R_Middle_c with parent R_Middle_b
Processing Node R_Middle_c with parent R_Index_b
Processing Node R_Thumb_c with parent R_Thumb_b
Processing Node L_Pinkey_d with parent L_Pinkey_c
Processing Node L_Third_d with parent L_Third_c
Processing Node L_Middle_d with parent L_Middle_c
Processing Node L_Index_d with parent L_Middle_c
Processing Node R_Pinkey_d with parent R_Pinkey_c
Processing Node R_Third_d with parent R_Third_c
Processing Node R_Middle_d with parent R_Middle_c
Processing Node R_Index_d with parent R_Middle_c
Second pass: put shape structure together...
Adding detail named "eye_parentConstraint1" of size 1 to subtree "eye".
Adding detail named "mount0_parentConstraint1" of size 1 to subtree "mount0".
Adding detail named "cam_parentConstraint1" of size 1 to subtree "cam".
Adding skin object from skin "Belt-2" to bone "L_Hip" (0).
Adding skin object from skin "Belt-2" to bone "R_Hip" (1).
Adding skin object from skin "Belt-2" to bone "Root" (2).
Generating faces for skin "Belt-2".
Adding object named "Belt".
Adding mesh of size -2 to object "Belt".
Torque Owner Rex
BrokeAss Games
Welcome to generating DTS shapes!