Using TGEA for a full-3D RTS?
by Jordan Pelovitz · in Torque Game Engine Advanced · 04/07/2009 (7:35 am) · 10 replies
Hey everyone, got a feasibility question for you; my friend and I are looking to make a 3D RTS in the style of Homeworld or Nexus: The Jupiter Incident. What is the feasability of using Torque for this? Will we have to do a ton of recoding, and will the existing tools of Torque lend themselves to this? Thanks!
#2
Sorry for this newbie question but if i want to make a 3D RTS too, should i buy the RTS pack?
I never used TGEA before but if i buy it (and the RTS pack), i need to modify the RTS demo to make my own RTS?
Should i done it with TorqueScript or C++?
So that i don't understand is all tutorials is about TorqueScript.
But all says, finally i need to code in C++ so port the script code to C++ code.
But i never seen any tutorial.
If i buy the engine and have access to private forum, will i find topics about C++ coding not just script coding?
So i would like to buy the engine but i haven't got enought information.
Thanks and sorry for my English.
04/14/2009 (12:41 am)
Hi!Sorry for this newbie question but if i want to make a 3D RTS too, should i buy the RTS pack?
I never used TGEA before but if i buy it (and the RTS pack), i need to modify the RTS demo to make my own RTS?
Should i done it with TorqueScript or C++?
So that i don't understand is all tutorials is about TorqueScript.
But all says, finally i need to code in C++ so port the script code to C++ code.
But i never seen any tutorial.
If i buy the engine and have access to private forum, will i find topics about C++ coding not just script coding?
So i would like to buy the engine but i haven't got enought information.
Thanks and sorry for my English.
#3
You don't have too, but the RTS kit will make your life much easier. You can then make most (if not all) your changes in script.
04/14/2009 (5:01 am)
Quote:I never used TGEA before but if i buy it (and the RTS pack), i need to modify the RTS demo to make my own RTS?
You don't have too, but the RTS kit will make your life much easier. You can then make most (if not all) your changes in script.
#4
What about the terrain?
Can i use Terrain editor or something like this?
04/14/2009 (5:32 am)
So all the game logic code is in script.What about the terrain?
Can i use Terrain editor or something like this?
#5
How to do:
- new building
- new units
(maybe in C++?)
Can i use GUI editor for modify the RTS demo's GUI?
Can i use terrain (or map) editor to build new maps?
I want to buy TGEA+RTS but need some information before.
Thanks.
04/16/2009 (12:00 am)
Is there any tutorial how can i start with RTS kit?How to do:
- new building
- new units
(maybe in C++?)
Can i use GUI editor for modify the RTS demo's GUI?
Can i use terrain (or map) editor to build new maps?
I want to buy TGEA+RTS but need some information before.
Thanks.
#6
* buildings and units are DIF or DTS shapes that are done in 3D programs like Blender, 3D Studio Max, Maya, ...
* GUI programming is done in the TGE GUI editor
I don't own the RTS kit, but even for the port from TGE 1.4 to TGE 1.5 quite some work had to be done, so I doubt it will be simple plug-and play in TGEA. Some discussions have been going on about a non-official RTS kit for TGEA on the forums though. You might want to look for that.
someone involved into that might be of more help.
04/16/2009 (1:54 am)
Viktor, the RTS kit is adding some specific RTS classes and functionalities in stock TGE 1.4. All the rest remains like it is done in TGE.* buildings and units are DIF or DTS shapes that are done in 3D programs like Blender, 3D Studio Max, Maya, ...
* GUI programming is done in the TGE GUI editor
I don't own the RTS kit, but even for the port from TGE 1.4 to TGE 1.5 quite some work had to be done, so I doubt it will be simple plug-and play in TGEA. Some discussions have been going on about a non-official RTS kit for TGEA on the forums though. You might want to look for that.
someone involved into that might be of more help.
#7
Which part in C++ and which is in TorqueScript in the RTS implementation?
Simply i don't understand yet when i need script. For game logic like path finding and events like fire to an enemy?
What about the saving the game, main menu logic, all of them are script?
04/16/2009 (2:08 am)
I need to use both C++ and TorqueScript too?Which part in C++ and which is in TorqueScript in the RTS implementation?
Simply i don't understand yet when i need script. For game logic like path finding and events like fire to an enemy?
What about the saving the game, main menu logic, all of them are script?
#8
You need to wait, maybe a long time for a version for TGEA 1.8.x
You need to know c++ and torquescript for make a good game.
@viktor First step, buy the engine...
04/20/2009 (10:14 pm)
RTS kit works with TGE 1.52 and if you want shaders you can integrate the Modernization Kit.You need to wait, maybe a long time for a version for TGEA 1.8.x
You need to know c++ and torquescript for make a good game.
@viktor First step, buy the engine...
#9
Because i want to buy TGEA not TGE.
After that should i make my own RTS implementation or try to integrate the RTSKit?
04/20/2009 (10:35 pm)
So it is impossible to integrate the RTSKit into TGEA 1.8.x?Because i want to buy TGEA not TGE.
After that should i make my own RTS implementation or try to integrate the RTSKit?
#10
Personally I'd use the RTSKit and merge the parts I wanted.
04/20/2009 (11:24 pm)
Yes it's possible to integrate the RTSKit into TGEA but it will take quite a bit of work to do so.Personally I'd use the RTSKit and merge the parts I wanted.
Torque 3D Owner Ted Southard
Honestly, I myself loved Homeworld and would love to see more space RTS games out there :)