Game Development Community

How is the sun flare in T3D?

by ysun · in Torque 3D Professional · 04/06/2009 (12:27 pm) · 6 replies

Does anyone know how is the default sun flare in T3D? I've seen realistic sun flare in IL2: Sturmovik and Medal of Honor: Allied Assault, hope there is going to be a realistic sun flare in T3D, too. Thanks!

#1
04/06/2009 (2:06 pm)
Personally, I'm hoping for a crepuscular ray implementation. Although since I haven't heard anything about one I'll probably have to do it myself.
#2
04/06/2009 (3:37 pm)
crepuscular
I had to google that to check it was a real word!

Now knowing what it means (what the leyman would call "light beams"), it would be nice, though I doubt it'll come as stock.
#3
04/07/2009 (12:18 pm)
@ysun -
Quote:Does anyone know how is the default sun flare in T3D?
At the moment... there is no Sun flare. Its just blooming from the ScatterSky and HDR.

Can you link me to a specific image of the effect your looking to get?

@Gary -

Since we have the scene depth information you should be able to do a crepuscular ray shader as a PostEffect. How's about this... when the beta is released lets start a new forum thread and get one written.
#4
04/07/2009 (3:17 pm)
Actually I already have one for TGEA, as soon as I get my hands on T3D I'll post the specific implementation :). It's sort of hybrid approach using "masked bloom", somewhat similar to approach mentioned in shaderx6, but we use PRT coefficients to remove accumulation artifacts in certain areas (basically adjust for using lower resolution RTs).
#5
04/10/2009 (8:30 am)
@Afan - Sweet... look forward to seeing that. If you're willing and it works well maybe it can get included in the official Torque 3D release.