New Content Packs
by Kory Imaginism · in Torque 3D Professional · 04/05/2009 (1:31 pm) · 28 replies
I thoughts since T3D is the new lets start a new thread about some new content packs us as the community wouldn't mine seeing.
Here one kit I was thinking of
Dynamic Weather System Kit with all of these features.
Realtime volumetric clouds
Lightning storm with dynamic lighting flashes
Wetness & Precipitation that has a wetness map on building and props etc with a thunder storm volumetric clouds.
Ice & precipitation snow storm with ice maps on building and props etc with a Snow storm volumetric clouds.
Desert wind storm & precipitation that has a dirt map on building and props etc with a Desert wind storm volumetric clouds.
Hell & precipitation that has a fire map on building and props etc with a Hellish storm volumetric clouds.
Also, I've been talking with Brett to see if maybe they will release Gears Of Torque
(ported of course) as a third person starter kit for T3D.
Some features I was thinking for that would be:
Over-the-shoulder camera (G.O.W/RE view) with aim zoom
Cover System
Roadie-Run (for sure)
Blood particles FX
Split-Screen (like the torque x 3D starter)
some kind of AI bot(s) (kind of like the bot in the GMK)
maybe some art assets (for the ones that use it)
If anyone has any other ideas please feel free to post. My purpose is to maybe hook up with some talented people and make some of these.
Kory James
Here one kit I was thinking of
Dynamic Weather System Kit with all of these features.
Realtime volumetric clouds
Lightning storm with dynamic lighting flashes
Wetness & Precipitation that has a wetness map on building and props etc with a thunder storm volumetric clouds.
Ice & precipitation snow storm with ice maps on building and props etc with a Snow storm volumetric clouds.
Desert wind storm & precipitation that has a dirt map on building and props etc with a Desert wind storm volumetric clouds.
Hell & precipitation that has a fire map on building and props etc with a Hellish storm volumetric clouds.
Also, I've been talking with Brett to see if maybe they will release Gears Of Torque
(ported of course) as a third person starter kit for T3D.
Some features I was thinking for that would be:
Over-the-shoulder camera (G.O.W/RE view) with aim zoom
Cover System
Roadie-Run (for sure)
Blood particles FX
Split-Screen (like the torque x 3D starter)
some kind of AI bot(s) (kind of like the bot in the GMK)
maybe some art assets (for the ones that use it)
If anyone has any other ideas please feel free to post. My purpose is to maybe hook up with some talented people and make some of these.
Kory James
#22
@Kory - Thanks for the compliments! I'll definitely keep everyone posted on the progress and WIP's. Especially once we get more Torque3D forums specifically for that purpose.
@Yuejun - You'll receive an email from me in the next couple of days. Thanks for providing your contact info so that I can contact you.
@Everyone - If you are interested in partaking in the project as well, we could use animators familiar with Torque animation/bone/joint naming convention and design, and another programmer or two. Send an email to me at: jordan.parsons (at) gpinteractive.com
Thanks again for your interest.
04/20/2009 (4:20 pm)
Quote:Jordan- Model is one of the better models I've seen on GG site, keep us posted on more of your work!
@Kory - Thanks for the compliments! I'll definitely keep everyone posted on the progress and WIP's. Especially once we get more Torque3D forums specifically for that purpose.
@Yuejun - You'll receive an email from me in the next couple of days. Thanks for providing your contact info so that I can contact you.
@Everyone - If you are interested in partaking in the project as well, we could use animators familiar with Torque animation/bone/joint naming convention and design, and another programmer or two. Send an email to me at: jordan.parsons (at) gpinteractive.com
Thanks again for your interest.
#23
06/06/2009 (5:14 am)
God i would love to see volumetric clouds in T3D, will someone do it for an addon or will it be part of the engine :O
#24
06/06/2009 (6:33 am)
second that
#25
06/09/2009 (2:55 am)
Would this also entail wind's force exerted on characters and meshes around the scene? (Have plans to make a puzzle game around the idea of floating above an area and and controlling the wind to interact with environment and npc's)
#26
06/09/2009 (3:00 am)
Winds force on players, is an excellent idea! shouldnt be too hard to implement either surely?
#27
06/14/2009 (2:03 pm)
Well eventually I'll post this in the help wanted form but I was wondering if any one would be interested in helping me intergrated simul weather sdk with torque 3d, if intersted please contact me at either jstanleynwo@yahoo.com or imaginationseven7@yahoo.com. thanks
#28
(Of course if Yak Pack were to be ported to T3D and with the inclusion of the Advanced Camera, I'm not too sure there would be a whole lot left really.)
NavMeshes would be nice too.
06/14/2009 (8:49 pm)
I would *love* to see a classic point-and-click adventure content kit akin to Telltale Games' Sam and Max.(Of course if Yak Pack were to be ported to T3D and with the inclusion of the Advanced Camera, I'm not too sure there would be a whole lot left really.)
NavMeshes would be nice too.
Torque 3D Owner Cyberkada
Triluminary Design Studios
One of the NHTV gamelab groups is doing a terrestrial fighter sim and I am demanding accurate flight physics. The mod will be posted as a TGEA resource.