Some Basic Material Questions...
by Sebastian H · in Torque Game Engine Advanced · 04/04/2009 (1:19 pm) · 6 replies
Hi. Im new here, and im really happy so far with my TGEA Engine purchase.
I need some help on the material system.
For glas and stuff like that, how would one define partial transparency.
Been trying different aproaches, but i find that setting translucent true
makes everything behind my glas block turn invisible.
I need some help on the material system.
For glas and stuff like that, how would one define partial transparency.
Been trying different aproaches, but i find that setting translucent true
makes everything behind my glas block turn invisible.
#2
use png with alpha
04/04/2009 (1:22 pm)
A standard glass material:use png with alpha
new Material(glassmat)
{
mapTo = "glass";
baseTex[0] = "~/data/shapes/glass";
translucent = true;
translucentBlendOp = LerpAlpha;
translucentZWrite = false;
};
#4
cubemap data from client/commonMaterialData.cs
I only copied the water sky ref map for test.
and the material:
04/08/2009 (9:50 am)
you can add some reflection for your glass:cubemap data from client/commonMaterialData.cs
I only copied the water sky ref map for test.
new CubemapData( staticRefmap )
{
cubeFace[0] = "~/data/water/sky_x_pos3";
cubeFace[1] = "~/data/water/sky_x_neg3";
cubeFace[2] = "~/data/water/sky_y_pos3";
cubeFace[3] = "~/data/water/sky_y_neg3";
cubeFace[4] = "~/data/water/sky_z_pos3";
cubeFace[5] = "~/data/water/sky_z_neg";
};and the material:
new Material(glassmat)
{
mapTo = "glass";
baseTex[0] = "~/data/shapes/glass";
translucent = true;
translucentBlendOp = LerpAlpha;
translucentZWrite = false;
cubemap = staticRefmap;
};
#5
Im not at the pc right now, so i'll have to check it out when i get home... thx for your help man!
Seb.
04/11/2009 (12:57 am)
Thx Marton.Im not at the pc right now, so i'll have to check it out when i get home... thx for your help man!
Seb.
#6
and yeah thats perfect, im gonna tweak around with it and see what i can make...
Thanks for the help!
Seb
04/11/2009 (1:19 am)
Hey, actually had time to try it out just quick,and yeah thats perfect, im gonna tweak around with it and see what i can make...
Thanks for the help!
Seb
Torque Owner Sebastian H
Any suggestions would be appreciated...
Thx! in advance!
Seb!