Game Development Community

Corrupt when deploying

by Anthony Rosenbaum · in Torque X 3D · 04/03/2009 (5:36 am) · 1 replies

I can connect my Visual studio to my 360, but when I attempt to deplay a game, the 360 claims the files are corrupt and drops me from the XNA launcher. Has anyone else encountered this?

Additionally if I try to generate new 360 project from something like the 2dlighting demo the generator claims there is 'already a string for the 360' in the project and skips the process.


Any ideas?

#1
04/27/2009 (12:51 pm)
The xbox only supports XNA 3.0 or above for deploying. If you are using Torque X as is, with visula studio 2005, then you can't deploy to the xbox.

You need to convert your projects to vs 2008 (express is perfectly acceptable) and then re-compile them against xna 3.0 before deploying.

Torque X does work with xna 3.0 once you convert the project files, just remember that you need to rebuild everything. You can't use the pre-built dlls that come with the original download.