Starting with 2D
by Aaron Keast · in Artist Corner · 04/01/2009 (4:43 pm) · 1 replies
Kind of a general question I can't get a good answer on. I'm going to start work on a 2D game, a brawler to be precise.
I'm just a little iffy on sprite sizes.
I'm a big fan of the 16-bit era, and I'd like it to resemble that, although made rather clear in 720p.
Is there a straightforward page of information regarding resolutions, sprite sizes, and scaling?
What I'll more than likely end of doing is drawing and editing sprites in Photoshop, and as I constantly read, export to png. It's all the in-between stuff that's a complete mystery to me.
Any advice and links to some good resources would be very appreciated!
-Aaron
I'm just a little iffy on sprite sizes.
I'm a big fan of the 16-bit era, and I'd like it to resemble that, although made rather clear in 720p.
Is there a straightforward page of information regarding resolutions, sprite sizes, and scaling?
What I'll more than likely end of doing is drawing and editing sprites in Photoshop, and as I constantly read, export to png. It's all the in-between stuff that's a complete mystery to me.
Any advice and links to some good resources would be very appreciated!
-Aaron
Torque 3D Owner Daniel Balmert
Default Studio Name
Open up photoshop and make a document that size. then start sketching what you want to screen to look like - make a pretend gui, draw a rough background and how big you want the characters and enemies on screen to look.
Then in photoshop you can crop or use the ruler tool to see how big your sprites are. If you are a fan of pixelation, do all of your graphics at a lower resolution and scale them up without anti aliasing.
Pick the largest dimension and make a square out of it, then fit your individual sprite frames each in a box that size, then use a program to generate a sprite sheet.
It's all a matter of preference. You don't have to keep powers of two for sprite sizes, but I do recommend keeping them square (as long as the extra space is transparent, it won't matter), at least for hero/enemy sprites. You could have a character that is 300x300 pixels. It doesn't have to be 255x255 or 512x512.