arm animation not exporting
by Ron3D · in Artist Corner · 04/01/2009 (1:21 pm) · 2 replies
I am using 3DSMAX 2009 and character studio to animate a character's root animation. At the moment (for testing purposes) the root animation of the character is fairly simple. The character is just standing with his arms at his side moving slightly. The character is in the davinci pose for its initial pose (pre-animated). I am able to export the DTS model and the root DSQ animation. When I open up the character in TorqueShowProTool, the animation does load but only plays for the lower body and torso. The arms are still in the DaVinci pose instead of at his sides. I do have animation keys set for the arms, BTW. Any ideas why its not exporting the arm animation keys?
Here is my .cfg file:
-------------------------------
AlwaysExport:
eye
cam
mount0
//mount1
//jetnozzle0
NeverExport:
//Bip01
//Bip01 L Finger*
//Bip01 R Finger*
Dummy*
//Bip01 L Toe*
//Bip01 R Toe*
start01
mountpoint
DELETE*
//Ski0
//Ski1
Light0
Light1
//Mount1
//Mount2
----------------------------------
Can anyone point me in the right direction?
Here is my .cfg file:
-------------------------------
AlwaysExport:
eye
cam
mount0
//mount1
//jetnozzle0
NeverExport:
//Bip01
//Bip01 L Finger*
//Bip01 R Finger*
Dummy*
//Bip01 L Toe*
//Bip01 R Toe*
start01
mountpoint
DELETE*
//Ski0
//Ski1
Light0
Light1
//Mount1
//Mount2
----------------------------------
Can anyone point me in the right direction?
#2
Next i would add this to your .cfg file
-Param::CollapseTransforms
This turns off collapse transform, which will not export nodes that are not animating. Which may not help because you are animating them, so it should still be exporting them. Your problem might be that a previous bone up in your hierarchy is not being exported. This will be fixed by the collapse transform being turned off.
Make sure you re export your DTS first with collapse transform off. If you don't your animation will have a different hierarchy then your animation. Which will cause your animation to not work with your DTS.
Hope this helps...
04/03/2009 (4:40 pm)
I haven't used 2009, max 8 here. There could be multiple reasons it's not exporting. First make sure your DTS has the arm bones being exported. you can check in showtool by clicking the show all nodes button.Next i would add this to your .cfg file
-Param::CollapseTransforms
This turns off collapse transform, which will not export nodes that are not animating. Which may not help because you are animating them, so it should still be exporting them. Your problem might be that a previous bone up in your hierarchy is not being exported. This will be fixed by the collapse transform being turned off.
Make sure you re export your DTS first with collapse transform off. If you don't your animation will have a different hierarchy then your animation. Which will cause your animation to not work with your DTS.
Hope this helps...
Torque Owner Sean Brady
Plasis Games
I think that is it but I would recommend waiting until someone else contributes a suggestion because it has been a while since I exported a character for torque.