Enemy Spawn Sequencing for Shooter?
by Man-Machine · in Torque Game Builder · 03/30/2009 (1:27 am) · 2 replies
Hello,
I've been through all the tutorials but there's one thing left I don't know how to do for my scrolling shooter. I don't know how to control the spawning of enemies as the level scrolls by. The shooter tutorial seem to use some random spawning method but that's not what I want. I need to be able to map some kind of set order of who and when shows up on screen. For example, I have different types of enemies with their own moving and firing behaviors. I need to introduce them in a way that the level will progress in difficulty but have little breathing gaps and finally introduce the level boss at the end.
Does TBG have a way of doing this?
I've been through all the tutorials but there's one thing left I don't know how to do for my scrolling shooter. I don't know how to control the spawning of enemies as the level scrolls by. The shooter tutorial seem to use some random spawning method but that's not what I want. I need to be able to map some kind of set order of who and when shows up on screen. For example, I have different types of enemies with their own moving and firing behaviors. I need to introduce them in a way that the level will progress in difficulty but have little breathing gaps and finally introduce the level boss at the end.
Does TBG have a way of doing this?
#2
First, I tried put a trigger (or any other object) mounted to a scrolling background but they wouldn't scroll along. How do you do that?
Second, I'll have to make a really long scrolling tile background, which is ok because I can repeat terrain. The problem is that it makes the level designer hard to work with because I have to zoom out a lot to see the end of the level and everything is too small to work with. Is there a way to move outside of the camera view so I don't have to zoom out? I tried guessing things like shift + arrows, alt+arrows, etc. but no go...
Thanks!
04/02/2009 (12:13 am)
Thanks for the tip but I'm not sure I got it right. You mean setup a scrolling background and put triggers along the way that scroll with it? If that's so, I have a couple of other questions then...First, I tried put a trigger (or any other object) mounted to a scrolling background but they wouldn't scroll along. How do you do that?
Second, I'll have to make a really long scrolling tile background, which is ok because I can repeat terrain. The problem is that it makes the level designer hard to work with because I have to zoom out a lot to see the end of the level and everything is too small to work with. Is there a way to move outside of the camera view so I don't have to zoom out? I tried guessing things like shift + arrows, alt+arrows, etc. but no go...
Thanks!
Torque 3D Owner Simon Jensen
SwiftThought Games