Game Development Community

Vertical aspect ratio mess

by Man-Machine · in Torque Game Builder · 03/29/2009 (8:19 pm) · 1 replies

Ok, I need to flip the resolution to a "vertical" aspect ratio like 600 x 800 and not 800 x 600. When I do that in preferences I notice 3 problems:

- The preference's values keep on switching to 640 x 800 instead of 600 x 800. It doesn't like the 600 pixels.

- The level designer doesn't reflect the aspect ratio changes. It's still a horizontal rectangle instead of a vertical one. I know I can try to fix it with the camera tool and SHIFT key but without seeing some numerical values it's all guess work...

- When I run a test project I get a vertical window that looks like it is 600 x 800 but I also get ANOTHER window behind it that it's 800 x 600. What's going on?

This tool seems like it doesn't want to work with a vertical aspect ratios. Please help!

#1
03/30/2009 (2:59 pm)
I realized that in the Project's Object Tree I can control the camera sizing by typing values. Much better!

I also try changing the design resolution in the Project's Object Tree and the same thing happened. The horizontal resolution doesn't want to go any lower than 640. This is bad for me because if I want a vertical aspect ratio I need to start at a real high resolution. Unfortunately, since I design sprites at the pixel level, I never go any higher than 640 x 480 or 480 x 640.

Now, I don't know if this will work or not but If I work with 1024 x 768 I could restrict my play area to just 480 x 640. I don't know how to do that. I tried setting the width and height of the camera tool to 480 x 640 but it still took the whole screen and made everything look distorted. Does anyone know a way around this?

I want a vertical scroller game but I want the aspect ratio to reflect it also...