Mac build mouse issues
by Cheryl Gress · in Torque Game Builder · 03/28/2009 (5:01 pm) · 10 replies
I'm developing my game in windows and when I built it on my mac it runs but the mouse is completely unusable. You can either move far left or far right but nothing in between. Has anyone encountered this? Is there a solution? Any pointers would be appreciated, thanks!
#2
04/02/2009 (3:44 pm)
1.7.4 on both, the mouse is fine on my PC but on my mac and for someone else who has a mac the mouse movement was very erratic
#3
04/06/2009 (8:20 am)
What version of OS X are you running? It seems to be working fine on my G5 with the latest OS and patches.
#4
04/06/2009 (8:43 am)
kaitlyn
#5
04/06/2009 (2:13 pm)
I ran into mouse problems using a Mac build that I made on my PC. Whenever I clicked the mouse would jump halfway across the screen. I didn't however have the problem when I built from the Mac version of TGB. I would recommend doing that.
#6
I can't do a MAC from the PC version of TGB so I upload my files and download them to the Mac and build it on there but the mouse movements are jerky
here's a build of the game I'm working on as an example...let me know if it works any better for you
http://www.divinegames.net/files/BreakOutBibleBeta.tgz
04/06/2009 (5:16 pm)
Well in all honesty I'm primarily a PC user..my PC is a quad core with 8GB of RAM and my token Mac machine is a G4 733 with 1.25GB of RAM it's running OS X 10.4.11I can't do a MAC from the PC version of TGB so I upload my files and download them to the Mac and build it on there but the mouse movements are jerky
here's a build of the game I'm working on as an example...let me know if it works any better for you
http://www.divinegames.net/files/BreakOutBibleBeta.tgz
#7
04/06/2009 (5:18 pm)
ugh I see my daughter posted her name in the forums for the world to see
#8
When I got mine working I kind of kludged it. I installed TGB on my friends Mac (I uninstalled it when I was done), and created a new project. Then I copied my existing script files and resources into the new project, replacing what was already there. I think I left the common directory alone, I just copied everything in from the game directory.
That worked fine for me, I never tried doing a build on the mac though, so I can't vouch for how well that would work.
I hope that helps.
04/07/2009 (11:00 am)
I too, am primarily a PC User, I was testing a mac build on a friends mac just to see how easy/hard it would be to get it running on a mac. Have you tried running the TGB development environment on the mac? Does that work?When I got mine working I kind of kludged it. I installed TGB on my friends Mac (I uninstalled it when I was done), and created a new project. Then I copied my existing script files and resources into the new project, replacing what was already there. I think I left the common directory alone, I just copied everything in from the game directory.
That worked fine for me, I never tried doing a build on the mac though, so I can't vouch for how well that would work.
I hope that helps.
#9
04/07/2009 (11:08 am)
TGB itself works good..I'll try the new project and copying files over, thanks for the suggestion
#10
http://www.garagegames.com/community/forums/viewthread/67835/
Once i set the game to windowed 800x600 it works fine
I don't own the source so I guess there is no fix without shelling out another $150
04/17/2009 (12:29 pm)
This is what my issue ishttp://www.garagegames.com/community/forums/viewthread/67835/
Once i set the game to windowed 800x600 it works fine
I don't own the source so I guess there is no fix without shelling out another $150
Torque 3D Owner Matthew Langley
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