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maya - example file of a custom vehicle ready to export

by Ataris IIX · in Torque Developer Network · 03/28/2009 (9:53 am) · 0 replies

~sorry, this is very much in the wrong place, new thread started in artists corner, and this can be deleted~


Hello,

I've been trying to figure this out for a while, I've modeled a vehicle in maya to replace the default torque buggy. I've followed the wheeled vehicle tutorial, (http://tdn.garagegames.com/wiki/DTSMaya/Creating_a_Simple_Wheeled_Vehicle) and passed the .dts export to my programmer for implementation, but it doesn't work - the wheels don't combine with the wheel nodes and we end up with just the vehicle body resting on the ground :(

This isn't anything to do with the wheels export - we put the wheels i exported on the default buggy body and they work, it must be something with the vehicle's body model.

Finally getting to the point of the post however - There's a link in the above tutorial to a resource download that has a template example file that exports and works. It would be perfect to have a look at this resource to see if I've done anything different, or simply replace the model in the existing hierarchy but the link is broken!!!! :(

Simply then, does anyone have a maya .mb file with a vehicle that is all set up ready to export? OR does anyone know where i can download the missing tutorial resource from??

my warmest regards (and apologies for length of post)

Rhys

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