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What is the global name of the sprite list in Torque X 2D?

by Adam Schein · in Torque X 2D · 03/28/2009 (9:10 am) · 0 replies

I'm trying to programmatically change the actor.MeleeSpawnObject in the C# editor but don't know the global list or variable within the source code. Does anyone know this or familiar with the source code.

My code looks like this:

switch (numMeleePushed)
{
case 1:
actor.MeleeSpawnObject = {must know the list variables}
actor.MeleeAnim=
//actor.MeleeSpawnObject.Name = "PlayerMelee";
//actor.MeleeAnim.Name = "AttackanimAnimation";
break;

case 2:
actor.MeleeSpawnObject.Name = "PlayerMelee2";
actor.MeleeAnim.Name = "JumpAnimAnimation";
break;

case 3:
actor.MeleeSpawnObject.Name = "PlayerMelee3";
actor.MeleeAnim.Name = "PlayerRunAnimAnimation";
break;
}

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