2D Ragdoll Physics
by Christian Sanders · in Torque Game Builder · 03/28/2009 (6:56 am) · 6 replies
I am just wondering if there is any type of 2D ragdoll "reference" guide, so that I could get the idea for how to implement RD Physics into my 2D game? Is there an open source physics engine that is compatible with TGB Pro?
Thanks in advance.
Thanks in advance.
#2
03/28/2009 (1:33 pm)
Thanks... that is somewhat helpful. I'm really just trying to figure out how to rig a 2D ragdoll animation using TGB Pro. Maybe it's the noob in me that is asking, but the game I have in the works depends heavily on the "characters" to be ragdolls... if nothing other than to get laughs while playing the game. Any other help on the subject is greatly appreciated. And thanks eb
#3
eb is pretty on-target here.
if you want 2D ragdolls, box 2d is more or less teh bombz,
and it's already been integrated in a very-well-put-together resource.
03/29/2009 (6:07 pm)
christian,eb is pretty on-target here.
if you want 2D ragdolls, box 2d is more or less teh bombz,
and it's already been integrated in a very-well-put-together resource.
#4
03/30/2009 (6:37 am)
Thank you both for all the info... I was actually going through all the games I have on my itouch to see what engines they use and box2d seems to be the standard. My last question would be how to integrate it into TGB on my mac??
#5
04/03/2009 (10:13 pm)
I am also interested to see further resources on getting this to happen in iTGB.
#6
04/14/2009 (11:35 am)
I just realized that if you could just use custom link points, that would actually link to other custom link points then you could make your own ragdolls inside TGB Pro without having to use the Box2D wrap. Why is setting up custom linkpoints so useless in TGB?
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