Game Development Community

Position Filled

by Jonathan R Hopkins · in Jobs · 03/27/2009 (1:25 pm) · 2 replies

J.R. Creative Studios, LLC is currently offering two 1 - 2 week paid programming positions. The job is estimated at a maximum of 20 hours of work, and should take no longer than 2 weeks to complete. This is not a complicated task, so this is a great way to make some extra cash.

Position one, primary engine programmer
Torque programming skills required:
- Mouse input
- File Input/Output for saving and loading
- GUI customization and creation
- Sound and music playing and volume
- Use and management of arrays
- Change cursor
- Control animations
- Print text on screen


Position two, iPhone port programmer
iTorque programming skills required:
- Rewrite behaviors and code for iPhone.
- Make other adjustments if necessary


How payment will work
The Primary programmer position is worth up to $150 and the iPhone Porting position is worth is up $50. This will be a flat rate, whose conditions rest on meeting the deadline and the quality of work performed. The work needs to be done within 2 weeks. Payment will begin in the week following the week in which the job is at least 25% done. Payments will be made in weekly installments of $25 minimum until payment has been made in full. One person may get both positions if they meet the requirements.

When does the work start?
ASAP for the Primary programmer. The iPhone programmer will begin after the Primary programming is completed.

The full details will be available to applicants. Payment may be negotiable.

This position and project are mentioned here: www.garagegames.com/community/forums/viewthread/86211


Apply now


Thank you!
Jonathan R. Hopkins
President

J.R. Creative Studios, LLC
Orem, Utah, United States
admissions@jrcreativestudios.com

#1
03/31/2009 (6:43 pm)
Is there a particular reason why you'd pay for this sort of functionality rather than code it yourself? It's not that difficult. And, you're on a dangrous path, how will you afford more complex programming and art work later on?
#2
04/01/2009 (9:03 am)
You make a good point, actually. I kind of made a bad decision here, simply because I thought my resources and time were more limited. Now that I have taken a better look at things, I realize that I do actually have time to take care of it myself. Thanks for pointing that out though.