Audio volume Options not working with options.gui
by Cheryl Gress · in Torque Game Builder · 03/27/2009 (9:10 am) · 2 replies
I'm getting an error
Unable to locate audio profile '0'
Where is this profile? Or where should it be?
Unable to locate audio profile '0'
Where is this profile? Or where should it be?
#2
I don't know if that helps, but I hope it will give you something to look for -- if things aren't too different that is.
EDIT: I mention it because I had a similar error when adding a "Music Volume" slider to the Options GUI.
03/29/2009 (3:03 pm)
I don't use TGB, so can't speak for it, but in TGE/a we need to declare channel assignments if we add new descriptions, for example in stock scripts for the client we have this:// Channel assignments (channel 0 is unused in-game). $GuiAudioType = 1; $SimAudioType = 2; $MessageAudioType = 3;If I wanted to add a "music" channel I would add a new channel assignment, $MusicAudioType = 4; and then a new description for music -- SFXDescription(MusicAudioType){}; in TGEa and AudioDescription(MusicAudioType){}; for TGE.
I don't know if that helps, but I hope it will give you something to look for -- if things aren't too different that is.
EDIT: I mention it because I had a similar error when adding a "Music Volume" slider to the Options GUI.
Torque Owner Cheryl Gress
in my options.cs I did this:
// Play a test sound for volume feedback.
// if (!alxIsPlaying($AudioTestHandle))
// {
// $AudioTestHandle = alxCreateSource("AudioChannel" @ %channel,
// expandFilename("~/data/audio/volumeTest.wav"));
// alxPlay($AudioTestHandle);
//}