SwapActor_Component and Mounted Objects
by William Buser · in Torque X 2D · 03/26/2009 (12:16 pm) · 0 replies
I haven't found much troubleshooting for the SwapActor, it is a great component, but I have run in to a problem and I'm not sure where to start.
I have my original Actor_PlayerComponent and three others to swap to. They all swap nicely and the three other Actor_PlayerComponents have mounted objects to them. However, what happens when a swap occurs is that the mounted objects don't "swap" with the Actor_PlayerComponent but instead fly in from off screen (where they're placed outside the level). I've experimented with the mounted objects; ie Owned by Mount, Inherent Flip, Template, etc... but no luck so far.
So as it is now, it looks like comets are crashing on the player from off screen every time there is a player swap. Its all very frustrating! Anyways, I appreciate any help, ideas, or comments! Thank you in advance!
I have my original Actor_PlayerComponent and three others to swap to. They all swap nicely and the three other Actor_PlayerComponents have mounted objects to them. However, what happens when a swap occurs is that the mounted objects don't "swap" with the Actor_PlayerComponent but instead fly in from off screen (where they're placed outside the level). I've experimented with the mounted objects; ie Owned by Mount, Inherent Flip, Template, etc... but no luck so far.
So as it is now, it looks like comets are crashing on the player from off screen every time there is a player swap. Its all very frustrating! Anyways, I appreciate any help, ideas, or comments! Thank you in advance!