I cannot insert .dif models into my world ... Help me please
by Squall · in Torque Game Engine · 03/26/2009 (2:14 am) · 4 replies
Hi all,
I've just bought some 3D models with the .dts formats, so I used the Torque Constructor tool to convert it into .dif files (I wanna add collision to my models so I think if I convert it into .dif file, it may work) but when I start using World Editor Creator to insert that model into my world, it keeps crashing (i.e a pop-up window appear with :" torqueDemo.exe has encountered a problem and needs to close. We are sorry .... "
May I also ask how to add the collision to the .dts model and make it work with Torque?
Please help me to solve this problem
Thank you very much
I've just bought some 3D models with the .dts formats, so I used the Torque Constructor tool to convert it into .dif files (I wanna add collision to my models so I think if I convert it into .dif file, it may work) but when I start using World Editor Creator to insert that model into my world, it keeps crashing (i.e a pop-up window appear with :" torqueDemo.exe has encountered a problem and needs to close. We are sorry .... "
May I also ask how to add the collision to the .dts model and make it work with Torque?
Please help me to solve this problem
Thank you very much
#2
May I ask again what is the source art that you mentioned? and do you have any tutorials or guides that teach me how to add collision to my .dts models?
P.S : I tried to add the dts models into my world, it worked but had no collision detections on the models (i.e that I can run through all the models....)
03/26/2009 (8:40 pm)
Thank you for your reply Michael,May I ask again what is the source art that you mentioned? and do you have any tutorials or guides that teach me how to add collision to my .dts models?
P.S : I tried to add the dts models into my world, it worked but had no collision detections on the models (i.e that I can run through all the models....)
#3
I'm from the self-taught school of design so never used a tutorial. Basically, you simply duplicate your model using convex shape(s). Depending on the complexity of the model you may need to use more than one collision mesh (built in limit of 8, I think), in that case you would name the new meshes col-1 through col-9. The Artist Documentation has links to many tutorials and more information than I could probably explain coherently.
03/26/2009 (10:25 pm)
Source art would be the original format of the models before they were exported to .dts for use in Torque, that file format varies depending upon what modelling application was used to create it.I'm from the self-taught school of design so never used a tutorial. Basically, you simply duplicate your model using convex shape(s). Depending on the complexity of the model you may need to use more than one collision mesh (built in limit of 8, I think), in that case you would name the new meshes col-1 through col-9. The Artist Documentation has links to many tutorials and more information than I could probably explain coherently.
#4
Finally I can insert a .dif model into my world with collision, however I still got one more problem, the texture does not work properly, I mean there are some missing parts of my model ... so may I ask if anyone know how to solve this please help me . Thank you :)
03/27/2009 (2:45 am)
Hi Michael, thank you very much for you reply, Finally I can insert a .dif model into my world with collision, however I still got one more problem, the texture does not work properly, I mean there are some missing parts of my model ... so may I ask if anyone know how to solve this please help me . Thank you :)
Associate Michael Hall
Distracted...
A purchased .dts model should already have collision meshes, or it should at least have the source art to allow you to add them yourself.