Game Development Community

full blow tutorial

by Anthony Ratcliffe · in Artist Corner · 03/26/2009 (1:16 am) · 5 replies

will there ever be a full blown tutorial on low poly modeling > bones > mapping ect for torque?

#1
03/26/2009 (1:33 am)
not that i know of.
#2
03/26/2009 (6:57 am)
I thought there (pretty much) was one in TDN? Advanced Character Tutorial for Maya or Max? It's pretty much the same for any modelling program.

edit: In fact it's so much the same that you can use pretty much any modelling tut. Character modelling isn't Torque exclusive, you just need to know the hierarcies or nodes names if your wanting to use the stock animations.
#3
03/26/2009 (8:05 am)
Steve has the truth of it.
#4
03/26/2009 (9:38 am)
ah kl i have the orginal blue guy max file, so i can just skin my model to it and use the ork animations, there the same byped i believe?
#5
03/26/2009 (9:40 am)
when i make a model, do i size the mesh to the biped or visa versa i forgot to ask