Are there any free or close to free MMORPG engines
by Jeff Wilkinson · in Artist Corner · 01/09/2003 (5:30 pm) · 23 replies
Are there any free or close to free MMORPG engines out on the market?
#2
01/09/2003 (5:42 pm)
I think your best bet is Nel at www.nevrax.org. It's released under the GPL license.
#3
01/09/2003 (5:54 pm)
Talk to josh ritter, actionrpg.com. He is working on a torque based mmg framework.
#4
You can also get programs to edit Maps (like Dragon) and other programs to edit graphics for characters, objects etc.
Of course you can do this comercialy... but you can support 200+ people on a POL server.
01/09/2003 (6:33 pm)
You can script UO servers... POL is great for making custom scripts.You can also get programs to edit Maps (like Dragon) and other programs to edit graphics for characters, objects etc.
Of course you can do this comercialy... but you can support 200+ people on a POL server.
#5
01/09/2003 (7:37 pm)
I was going to mention Joshuas's project, but I don't think he has something that is usable at the moment. Mind, I'm sure he'd appreciate any help.
#6
I don't understand what you mean. Are you saying that you can download and use UO servers?
01/09/2003 (7:51 pm)
Quote:You can script UO servers
I don't understand what you mean. Are you saying that you can download and use UO servers?
#7
01/09/2003 (9:06 pm)
Server Emulators, yes. I actually worked on one of these projects back in the day when I really didn't understand what pointers did and wreaked all sorts of havoc when I tried to do some string parsing. You use the UO client, and connect to a player run shard. It'd actually be great for hacking out a game/gameplay concept.
#8
01/10/2003 (6:47 am)
Cool - I didn't know that!
#9
www.kidmandevil.com/fso/
It's a free MMORPG engine build with Director. It's work on PC & Mac. You can also host your own server and build your World.
01/10/2003 (12:24 pm)
First Star Onlinewww.kidmandevil.com/fso/
It's a free MMORPG engine build with Director. It's work on PC & Mac. You can also host your own server and build your World.
#11
The scripting is quite simple to learn and there are lots of people willing to help. Pluss you get pretty good graphics (for a 2d game) and a game which people hardly need to download anything to start playing.
The main site is
http://pol.tumbolia.org/
if your interested.
01/12/2003 (5:00 am)
I recommend POL UO servers if you have UO and are new to programming...The scripting is quite simple to learn and there are lots of people willing to help. Pluss you get pretty good graphics (for a 2d game) and a game which people hardly need to download anything to start playing.
The main site is
http://pol.tumbolia.org/
if your interested.
#12
If you need a 2d engine, that's almost done, the 3D one will come soon. This engine has the particularity to handle a 2D and 3d client for the same world!
www.arianne.info
01/12/2003 (7:12 am)
For being a member of Arianne since 4 years now, I can tell you this engine will be great.If you need a 2d engine, that's almost done, the 3D one will come soon. This engine has the particularity to handle a 2D and 3d client for the same world!
www.arianne.info
#13
WorldForge (however this uses TCP + XML at the protocol layer, and therefore breaks down once a certain # of playres is reached; this is a limitaiton of both TCP and XML, the former causing lag spikes and the latter causing much more data per update to be sent, which is a bad thing).
There are a few billion free MMORPG engines either ready or underdevelopment on SourceForge, as well.
URI's are:
www.actionrpg.net
www.worldforge.org
www.sourceforge.net
Note that I would be cautious about using WorldForge or anything using Atlas, TCP or XML as primary communications mechanisms.
01/27/2003 (8:57 am)
ActionRPG (however the current implementation is for Torque)WorldForge (however this uses TCP + XML at the protocol layer, and therefore breaks down once a certain # of playres is reached; this is a limitaiton of both TCP and XML, the former causing lag spikes and the latter causing much more data per update to be sent, which is a bad thing).
There are a few billion free MMORPG engines either ready or underdevelopment on SourceForge, as well.
URI's are:
www.actionrpg.net
www.worldforge.org
www.sourceforge.net
Note that I would be cautious about using WorldForge or anything using Atlas, TCP or XML as primary communications mechanisms.
#14
http://www.quazal.com
03/01/2003 (2:05 am)
I happen to stumble upon one a few days ago. I haven't been through the documentation yet, but anyway, you can take a look :)http://www.quazal.com
#15
2d....not much. But doesn't require setting up servers unless your game gets literally like hundreds of people playing it.
08/08/2004 (9:09 pm)
Http://www.playerworlds.com2d....not much. But doesn't require setting up servers unless your game gets literally like hundreds of people playing it.
#17
01/04/2005 (12:53 pm)
Those are all only games right?
#18
01/04/2005 (12:56 pm)
Those are all only games right?
#19
01/04/2005 (1:00 pm)
DO'H first i mean online second why did it send twice?
#20
01/04/2005 (1:11 pm)
DO'H first i mean online second why did it send twice?
Torque Owner Thomas Oliver
I remember seeing a Isometric Game Engine that supportered 128 players like Ultima Online but on a smaller scale. Theres also a few 2D Top Down MMORPG engnes that can support upto 256 players.
but if your looking for a 3D Game Engine that has support for large numbers of players I think your out of luck there. You would be hard pressed to find a game engine that could be called MMO for under 100$. Torque can support 128 with a little tweaking and enough bandwith. Take that and add in some paging system with portals and you could have a multiworld/server system where each server could host 128 people and with 10 or so you could have 1280 people.