Multiplayer FPS.. Is TGEA right?
by xGamer · in General Discussion · 03/24/2009 (11:26 am) · 4 replies
Hello,
I've messed around with TGEA off and on in the past. I like a lot of things about the engine but for the last few years, it seems that TGEA has been trying to find which direction to go. I am thinking about developing a small fps game simular to Cross Fire, Combat Arms, Warrock and such but I see that there are additional products that can make a personal project pretty costly. Unity 3D seems to have everything in one package for creating words including a nice editor and the best part is the price. TGEA just keeps going up in price.
Would you use TGEA for a small multiplayer fps?
Thanks,
Chris
I've messed around with TGEA off and on in the past. I like a lot of things about the engine but for the last few years, it seems that TGEA has been trying to find which direction to go. I am thinking about developing a small fps game simular to Cross Fire, Combat Arms, Warrock and such but I see that there are additional products that can make a personal project pretty costly. Unity 3D seems to have everything in one package for creating words including a nice editor and the best part is the price. TGEA just keeps going up in price.
Would you use TGEA for a small multiplayer fps?
Thanks,
Chris
About the author
I joined GG before I knew anything.. Then I went on to become a Web Site Developer, a Programmer and now a hobbyist of different things online.
#2
03/26/2009 (8:31 am)
Michael is right. Also, TGEA comes with source, and it is the direct descendant of the engine created for Tribes and Tribes 2, which helped shape the FPS genre. Despite the generalization of the engine, TGEA is probably best suited for an FPS of all genres.
#3
NO. I tried and could not do it, mind you I am an artist first tech guy second. I am now using another engine that starts with a "U".
03/27/2009 (5:18 pm)
"Would you use TGEA for a small multilayer fps?"NO. I tried and could not do it, mind you I am an artist first tech guy second. I am now using another engine that starts with a "U".
#4
Each game technology out there has it's strengths and weaknesses. TGEA's strengths are it's performance and power, there are other technologies out there that have a bit more of a tool focus, though they focus more on the tools than a performing engine.
Look here:
www.garagegames.com/torquepowered/tgea
Be sure to check the TGE powered by games as well. Torque is a proven technology, proven far beyond many of the other options.
03/30/2009 (11:04 am)
TGEA is a great choice for that, as others have said TGEA is best suited for an FPS (though not limited to). On top of being a proven technology in multiple genres, it is definitely proven in the FPS genre. Each game technology out there has it's strengths and weaknesses. TGEA's strengths are it's performance and power, there are other technologies out there that have a bit more of a tool focus, though they focus more on the tools than a performing engine.
Look here:
www.garagegames.com/torquepowered/tgea
Be sure to check the TGE powered by games as well. Torque is a proven technology, proven far beyond many of the other options.
Associate Michael Hall
Distracted...
As I recall TGEa has remained at the same price throughout it's history and TGE only had one price increase for an update in it's entire history. The bulk of the "cost" for any developers' project(s) is art, personnel, and eventual support -- all of which comes at a price regardless of the engine used.