Game Development Community

Server/Server OS best for T3D?

by Mr. Miller · in General Discussion · 03/24/2009 (7:40 am) · 9 replies

Hello all,

What server and server O.S. would you recommend for using T3D? I want to create an online Multiplayer game so i have to know what is the best.

Year 1 - Max of 100,000 members. Maybe 5000 on at a time.

By the end of Year 5 we should have close if not more than 1 million members.

Suggestions?

Thanks very much! :)

#1
03/24/2009 (8:58 am)
There is no set hardware that is "best" for TGEA servers, because what you need to do is estimate your game's data and processing needs, and then take that a step further and design your network based on that.

Since you're pretty new here, you'll probably want to take a look at this thread, which has advice on how to go about making an MMO as an indie, as well as resources that can help with this task.
#2
03/24/2009 (9:22 am)
Thanks Ted,

I have read that thread and found it very helpful. The game i am developing has been in the works for a year now. We finally have all of our sketches done, features, etc... now we are just waiting on funding.

:)
#3
03/24/2009 (9:49 am)
Interesting. Any more information on the game?
#4
03/24/2009 (10:26 am)
We want to create a 3D Online Drag Racing game/community.

We have some truly innovative idea's (When it comes to online drag racing games) that sets our game apart from others.

It's so frustrating when you have to sit and wait because you don't have development money, lol. Trying to find someone who shares my same enthusiasm is hard with the market the way it is. Hopefully though we can find someone to help fund us, or a developer who would want a percentage of the company in exchange for getting paid right away.
#5
03/24/2009 (10:34 am)
Why wait? :) I've been developing my game full-time since I was laid off in October, and at this point I've got a large amount of gameplay done, as well as beginning to get concept art turned out. I have a business meeting or two this week, but should those not pan out, development isn't stopping. After all, the base plan should always be how to get it done without large amounts of investment money.
#6
03/24/2009 (10:42 am)
How easy is it to use Torque? Is it like coding .ASP by hand? or easy like drag and drop, lol.

Thanks for your help Ted. :)
#7
03/24/2009 (11:03 am)
It's a game engine written in C++. Way more complex than .ASP, and not drag and drop. Should you choose a game engine that is as easy as either of those, you're likely going to find yourself limited in what you can do with it, considering what you would like to do.
#8
03/24/2009 (12:24 pm)
Is it fairly easy to learn? Or do i need to go to school for it?

Thanks again Ted. :)
#9
03/24/2009 (5:13 pm)
Well, if you know C++, you will have a bit of a learning curve to get around the engine and understand it, but how high that curve is depends on your level of C++ knowledge. If you don't know C++, then that curve is very high- but that sort of goes for any game engine's source code at that point.