Game Development Community

Official name and purpose of World Editor Selection Boxes?

by Edward F. Maurina III · in Torque Game Engine · 01/08/2003 (9:05 pm) · 2 replies

When a single object is selected two rectangles will appear, a yellow one and a red one.

Similarly, when two objects (or more) are selected, both objects have a red box and the group of objects have a yellow box encompassing the entire group.

The red boxes look like Object Oriented Bounding Boxes (OOBB) and the yellow one looks like an Axis Aligned Bounding Box (AABB) where the axes are the world axes. For the most part, I ignore these when working in the World Editor, but I'd like to know if these boxes are more than devices that provide user feedback while editting like the gizmo, cursor, and gizmo number boxes. I guess the real questions are:

1. Do these boxes have any correlation to game hit boxes or collision detection boxes, etc?
2. Do these boxes have 'official' names?

Here are some pictures to clarify my question: www.hallofworlds.com/pages/Torque/TorqueImages/index.html

#1
01/09/2003 (9:37 am)
As far as I know, those red boxes are graphical representations of the object's bounding boxes. The yellow boxes are then the bounding box of the red bounding boxes.

I am not aware that they serve any other purpose than to give feedback on the user's selection.
#2
01/14/2003 (6:48 pm)
Thanks for the answer Ben. It sounds reasonable enough. I was just curious.

-Ed