Game Development Community

TorqueObjectType amount limit in TXB?

by rwillis · in Torque X 2D · 03/21/2009 (5:46 pm) · 1 replies

SOLUTION FOUND: If I have approximately 30 or 31 TorqueObjectType's listed in TXB then things mess up but it looks like if I have any amount other than that it works fine.

ORIGINAL QUESTION: It looks like when I have over 29 TorqueObjectType's listed in TXB, eveything in my game starts acting crazy and breaks. Is this some type of limit? Anyone else encounter this and find a way to work around it? Or anyone else's game working fine with my than 29 object types listed in TXB?

#1
03/22/2009 (9:35 am)
So if you have 32 everything is fine?