max2dts problem
by Keith Johnston · in Torque Game Engine · 01/08/2003 (9:06 am) · 1 replies
OK, I've read and re-read the docs. I still can't get a simple sphere to export properly that I create on my own. The sample from the tutorial works fine.
The export works, and the dump file has no errors. But when I load the shape into the show tool - I see nothing.
Here is the dump log:
Max file exported to c:\3dsmax5\meshes\mytest.dts
Exported on Wed Jan 08 11:15:12 2003
Config file not found.
First pass: collect useful nodes...
Processing Node base01 with parent Scene Root
Found subtree starting at Node "base01"
Processing Node start01 with parent base01
Processing Node Sphere2 with parent start01
Processing Node detail2 with parent base01
Processing Node bounds with parent Scene Root
Bounding box found
Second pass: put shape structure together...
Adding detail named "detail2" of size 2 to subtree "base01".
Adding node "base01" with parent "base01" to subtree rooted on max-node "base01".
Adding node "start01" with parent "base01" to subtree rooted on max-node "base01".
Adding node "Sphere2" with parent "start01" to subtree rooted on max-node "base01".
Attaching object to node.
Adding object named "Sphere".
Adding mesh of size 2 to object "Sphere".
Object offset transform:
scale: x=1.00000, y=1.00000, z=1.00000
stretch rotation: x=0.00000, y=0.00000, z=0.00000, w=1.00000
translation: x=0.00000, y=0.00000, z=0.00000
actual rotation: x=0.00000, y=0.00000, z=0.00000, w=1.00000
Third pass: Collapsing unneeded nodes...
Removing node "base01"
Removing node "start01"
Add default object states...
Adding object state to 1 detail level(s) of mesh "Sphere".
Adding frame.
Object is visible.
960 faces, 2880 verts, 2880 tverts before cropping textures and joining verts
---------------------------------
Add default node states...
Adding node rotation at time 0 for node "Sphere2".
rotation: x=0.00000, y=0.00000, z=0.00000, w=1.00000
---------------------------------
Adding node translation at time 0 for node "Sphere2".
translation: x=-117.40088, y=-94.16211, z=0.00000
---------------------------------
Adding 0 sequences...
Optimizing meshes...
Optimizing mesh "Sphere" detail level 2.
2880 verts before joining verts
559 verts after joining verts
960 faces before stripping
Using quick and dirty stripping method.
90 strips with average length 13.07 (range 4 to 30) and 36 reversals
Results in 1031 cache misses
Shape Hierarchy:
Details:
detail2, Subtree 0, objectDetail 0, size 2
Subtrees:
Subtree 0
Sphere2 --> Object Sphere with following details: 2
Sequences:
Material list:
material #0: "CONCGRAY512x512".
Checking for duplicate nodes...
Checking for duplicate objects...
The export works, and the dump file has no errors. But when I load the shape into the show tool - I see nothing.
Here is the dump log:
Max file exported to c:\3dsmax5\meshes\mytest.dts
Exported on Wed Jan 08 11:15:12 2003
Config file not found.
First pass: collect useful nodes...
Processing Node base01 with parent Scene Root
Found subtree starting at Node "base01"
Processing Node start01 with parent base01
Processing Node Sphere2 with parent start01
Processing Node detail2 with parent base01
Processing Node bounds with parent Scene Root
Bounding box found
Second pass: put shape structure together...
Adding detail named "detail2" of size 2 to subtree "base01".
Adding node "base01" with parent "base01" to subtree rooted on max-node "base01".
Adding node "start01" with parent "base01" to subtree rooted on max-node "base01".
Adding node "Sphere2" with parent "start01" to subtree rooted on max-node "base01".
Attaching object to node.
Adding object named "Sphere".
Adding mesh of size 2 to object "Sphere".
Object offset transform:
scale: x=1.00000, y=1.00000, z=1.00000
stretch rotation: x=0.00000, y=0.00000, z=0.00000, w=1.00000
translation: x=0.00000, y=0.00000, z=0.00000
actual rotation: x=0.00000, y=0.00000, z=0.00000, w=1.00000
Third pass: Collapsing unneeded nodes...
Removing node "base01"
Removing node "start01"
Add default object states...
Adding object state to 1 detail level(s) of mesh "Sphere".
Adding frame.
Object is visible.
960 faces, 2880 verts, 2880 tverts before cropping textures and joining verts
---------------------------------
Add default node states...
Adding node rotation at time 0 for node "Sphere2".
rotation: x=0.00000, y=0.00000, z=0.00000, w=1.00000
---------------------------------
Adding node translation at time 0 for node "Sphere2".
translation: x=-117.40088, y=-94.16211, z=0.00000
---------------------------------
Adding 0 sequences...
Optimizing meshes...
Optimizing mesh "Sphere" detail level 2.
2880 verts before joining verts
559 verts after joining verts
960 faces before stripping
Using quick and dirty stripping method.
90 strips with average length 13.07 (range 4 to 30) and 36 reversals
Results in 1031 cache misses
Shape Hierarchy:
Details:
detail2, Subtree 0, objectDetail 0, size 2
Subtrees:
Subtree 0
Sphere2 --> Object Sphere with following details: 2
Sequences:
Material list:
material #0: "CONCGRAY512x512".
Checking for duplicate nodes...
Checking for duplicate objects...
Torque 3D Owner Keith Johnston