Game Development Community

Needed - Great Team for Great Projects

by Christopher Dapo · in Jobs · 01/08/2003 (7:05 am) · 17 replies

I have a few designs for some huge game ideas and I'm looking for a team who can help make them happen, weither it's a brand new team or one more experienced who would like to work on something fresh and new!

Here's a list of some of my designs:

Project Horror Masters - Fighting Game focused on 3D with a Galactic Battle for a story. This game will feature a new and creative 3D fighting control style using fighting techniques you'd expect to see on a Jackie Chan/Jet Li Movie. I'm at a possible roster of around 50 character ideas, only a few of which are humanoid based fighters, the majority being exactly 'alien' in appearance. Tons of fully-interactive arenas. Single Player Modes (story and arcade), One-on-One (including Tournaments), and a hopefully successful 3- and 4-player option (with a featured team mode pitting up to 4 players on a team versus up to 2 bosses at a time). This game would also feature realistic blood and gore, as well as finishing moves. Some great ideas for play duration, static animations, creative rules, as well as a sci-fi plot also spoil the game.

Project Redeath - A FPS based Multi-player Horror Adventure for Online Play featuring deep player-to-player involvement. A role-playing approach to FPS games, the player will 'play out' the role of up to 80 (estimated) characters (both good and bad!) which all have individual stories and multiple paths to take in order to complete a character's quest. Yes it's a zombie-fest as well, but one designed to scare to player using realtime cutscenes during special circumstances (similar to the Die Hard Arcade game active cutscenes). Objectives between characters bring players together to team up for fighting bosses or to clean out areas specific to their individual roles. Only a few characters are playable in the begining, the rest unlocked by interacting with them on the multiple story paths for each character, a good reason for the single-player option of the game. Dying creates more fun by allowing deceased players rise as player-controlled zombies and hunt their victims! Huge interactive stages, tons of creative and realistic weapons and items, vehicular devistation, and an actual end to the game for each character are some more ideas to heighten the experience.

Project Nightmare Funpark - FPA (First Person Adventure) Multi-player and Online. Based on a Killer Clowns Theme, players are put through a gigantic obstical course of traps and monsters, all competing to race to the end of a level and make it out alive! Not just First-person platforming, levels can consist of puzzles, mini-games which reward players with items, and special 'ride' levels that feature action and special effects which players must safetly navigate in order to live through. The only fighting will be the scrambling between players, allowing a player to kick or trip fellow players in their race to finish alive.

Project Infinity - MMORPG based in a realtime, player-effected universe. Featuring a fully-static 3D environment, players will build their world around them as well as live the life of their custom characters. Each player can choose from an assortment of races, fully customizing their appearance and abilities, choosing from multiple fields of proffesions, not to mention choosing which sides to allign to. Players will have the option of seeking their own goals or attempting to seek mystical relics that focus on a huge story in the game and may possibly effect the entire game itself, based on extremly difficult quests! Each player will own a piece of the game world as well, giving players a home. Special editors and tools will also give players a chance to expand on their worlds, letting people submit new items, spells, creatures, and skills that they want to see in the game. Gone will be the days of the long, unforgiving experience building done in most online games, as well as unuseful item making skills - Players can 'learn' skills (including magic) in order to advance in level and have more valuable and grander choices for using each. Combat will be more interactive and customized as well, giving the players a chance to learn special techniques. Great special effects for magic, intelligent NPCs, tons of creatures and monsters, support for large scale battles, built-in support for clans and clan building (encouraged), day and night cycle (6 hr. /day), realistic emotion expressions for all characters, and even more that will immerse the player into the life of their characters and the game!

Project Universal Genocide - Combination War Strategy/Platoon based FPS, also MMO. A perfect blend of strategy and FPS, players can manage entire armies in Strategizer Mode or command their own platoon of ground forces in Assault Mode while on the hunt. Players can start with single-player mode, choosing a race and raising an army to conquor their first world, with intentions on gaining more worlds through universal domination over internet play! Armies consist of troops who comandeer your squadrons of military vehicles and carry out operations in hostile territory. RTS players will welcome a smart-manage system which can be tweaked to the players desires, allowing for customized resource management and unit building, including automatic settings for individual (or all) resources and units. Unit AI will also be more creative, with different tactics and an assortment of life-like AI attitudes. Players will also have the option of making custom units and doing custom research into new weapons technology depending upon world resources and race. FPS players can join as a commander in another player's army and take on specialized missions, earning medals and going up rank in their soldier's specialties, they can commandeer a vehicle or ship, or they can just log-on and join the Planetary War in a huge, on-going battle between two major factions in a fragfest with other Assault Mode players.

Project Death Race - A Battle Racing game based in a future setting. 50 sci-fi vehicles to choose from, each with their own racing styles and weapons systems. Race through all kinds of terrain and weather types, along huge tracks built for speed and combat. Tracks feature tons of interactive action with explosives and changing terrain through each course, as well as stunts and shortcuts. Race One-on-one or in huge multi-car races. Race for best time, compete for best stunt, or dominate by destroying all your opponents in a Destruction Rally to be the last one driving.

Project Iron Giants - 3D Fighting game featuring giant Mech Battles. Think Street Fighter-style fighting action, but in 3D and using huge Mechs! Smash iron with around 30 mechs to choose from, each with their own special abilities and weapons. Also a special editor to design and fight using your own mech creations, all in either full realistic 3D graphics or in special 3D Anime Style! Stages consist of all types of terrain including large cities. Also challenge other player-made mechs over online play in a test of metals!

Project Yangle - Puzzle game with 3D Cartoon feel. Yangle players can have twice the puzzler fun with two different styles of play - either the bumbling superhero, who must save towns from being destroyed by falling bombs and blocks, or the mad scientist, who must set up bombing squadrons over the cities while defending his base from attacks by the hero! One player story modes, two player split-screen, and an online champions ladder add to the games fun factor. Funny cartoon effects for both game styles, creative items and rules, and a comedic storyline will have anyone who plays lauging up the yin-yangle!

Feel free to contact me or post if you are interested and would like to hear more information on any of these game designs.

I am also accepting any comments or suggestions.

I am hoping to finaly get started on one of these ideas as soon as possible. They have all been in the design process for about 5 - 9 years and I have been waiting for the technology to catch up!

You may email me personally at -
ronixus@hotmail.com

Thank you.

#1
01/10/2003 (7:05 pm)
If you want to attract a team (and especialy if you want to attract a good one) then you will need to tell us more about your game ideas, you said that they are original, new and fresh, but then you wrote "3D fighting game based on giant mechs" in other words, "Virtual On". If Sega doesnt have a problem with that, then your team might, no one likes to work on a game that is a rip off of a higher budget, widely known game. As for "3d puzzle game with cartoon feel"... I dont play many puzzle games but I've seen screenshots for plenty and they all look exactly like that... now I'm not saying that your ideas are unoriginal or bad, I'm just saying that the phrase describing your game is fairly generic, if you want to interest people in working on this game for years (possibly) then your going to have to give them more than a generic phrase describing the whole project. (the only thing I can really say negative about your phrases is that if you could sum up your entire games in those phrases, then I dont think you've really put much effort into planning them, I dont think I could sum up any of my games in a phrase like that). Not that I'm trying to put you down or anything, but I think you need to put a lot more work into that or if you have then show us, otherwise I doubt anyone would be foolish enough to join your team.
#2
01/11/2003 (5:13 am)
No, nothing close to Virtual On, think Street Fighter style fighting game, but between huge mechs and with a choice between Realistic 3D and Anime 3D graphics, but with 3D gameplay!

The puzzle game would use 3D cartoon-stlye graphics, similar to the graphics of Cell Damage.

I hope they draw out a good picture now that I've given an overall description of them all. As you see they have some unexplained ideas, but those are for more involved discussion.

And please don't ever call me a rip-off. I was designing the MMORPG (Project Infinity) back when the X-band was big, when MMORPG's were as new as these ideas are now. The best part is they (Ultima Online, Everquest, etc.) haven't come close to the ideas I have for this one!

Here's a link to some of the artwork for the 3D Fighter, Project Horror Masters -
http://www.pcpages.com/cldstudios/hm_uc/preview_1.html

I hope this clears up any confusion from my first post:0)
#3
01/11/2003 (6:12 am)
Ummm. The 'description' still sound pretty generic ^_^

I hope you get a team together but if your serious then pick one of the games and describe that one to get a team for that game. Each of these sounds VERY complex in terms of programming (well a few of them anyway) and personally I wouldn't join the team unless I had some proof you were dedicated and willing to spend a LOT of time on them.

PS dont take this the wrong way but I am not saying that I would join if you could prove etc (as above).. as Im way to busy at the moment :)
#4
01/11/2003 (7:09 am)
Oi, I am in the skeptics camp on this one. I think you really need to settle down, pick something realistic, and focus on that.
#5
01/11/2003 (9:01 am)
Sorry, just updated the descriptions:P

Hope you read them now and tell me your thoughts.
#6
01/11/2003 (2:07 pm)
well like the other here i say pick one and run with it, if you cant make up your mind right at the begining it wont inspire confidence in the team.

my thoughts on the games

horror masters: beat em up with aliens, been done, been done badly usualy. and thats with a budget. wouldnt advise it.

redeath: co-op without single player. odd concept, quite possibly improbable and relys on 80 odd people sticking around long enough to do their part. not one i'd go for.

nightmare funpark: sounds dull

infinity: sounds interesting but mmorpgs usualy need a lotta costly support and permanent servers.

univeraly genocide: semi interesting, not my sort of thing.

death race: not only is it exactly the same as carmageddon it even uses the name of the film it was based on. steer clear (pun intended)

iron giants: been done recently although i forget the title.

yangle: could be interesting but gameplay needs more meat.

in all there are far too many that are aimed at on-line only, and putting project before the title doesnt make it sound any better when you have that many.
#7
01/11/2003 (3:37 pm)
sorry for calling you a rip off, I just meant that the way you described your games made them sound identicle to other games out there that have already been done (and some of them several times over). I honestly cant say that I think these ideas are super original (I read your updated description), but I can honestly say that they show more potential than several other projects people have talked about doing here. I wish you luck

btw, I wouldnt call your fighting game "Iron Giants" whoever made the movie "The Iron Giant" will sue the crap out of you
#8
01/11/2003 (11:23 pm)
they wouldnt have grounds to sue. while they can copywrite the name iron giants it is only within the context of its creation.

e.g. you couldnt make a game called the matrix with characters called neo and featuring bullettime.

you could make a game called the matrix thats a cartoon puzzle game totaly without links to the film.

iron giants only similarity is that there is a robot. nothing else. the film is also not recent and there are no games release or planned based on its material.
#9
01/18/2003 (5:46 pm)
UPDATE!

Demo Project Designated -

I am starting a project based on the Nightmare Funpark idea mentioned above. The project description can be found here:

http://www.garagegames.com/index.php?sec=mg&mod=project&page=view.project&qid=1802

This project will consist of a demo movie before going into full game development in order to raise good faith in the project as a whole, as well as build an attracted audience.

The link to the description contains details on how this will be accomplished. Expect job descriptions to follow shortly, or you may contact me at the designated email address or post inquires here.

WARNING! - Age will be considered in this project, due to the graphic nature of the design.
#10
01/18/2003 (6:43 pm)
@chris, WAY TO GO! good luck :)

@john, dude, you'd be surprised what people will sue over, I remember reading a testimonial by the president of the company that made the game "Entrepreneur" about how the magazine Entrepreneur sued the crap outa them. Luckily they had made enough from the game to support themselves legaly and ended up winning the case, but when the dust settled it had cost them hudreds of thousands of dollars (more than anyone here is willing to pay for a stupid name). when it comes to copywrights and sueing, ir really comes down to who can spend the most money and hire the smartest lawyers to prove that they are right.
#11
01/19/2003 (1:43 pm)
that what i mean, they can try to sue but would loose the case. sounds like a pretty mean judge if he didnt order the losers to pay costs. but yeah, people will sue over the most pointless stuff (usualy just for publicity).

also good luck to chris.
#12
01/25/2003 (6:10 am)
(bump)

Still looking for a team :)

Also, screenplay for the Nightmare Funpark project is almost complete and I will be posting help wanted ads soon.

Thanks.
#13
02/20/2003 (3:12 am)
UPDATE! - I have finished the sketch of the monster in the demo for Nightmare Funpark!

The Great Gooby!

I will be looking for modelers soon. If you would like to take a crack at it, do so and post it here or contact me by email.

- Chris
#14
03/15/2003 (5:20 am)
Just wanted to post that I've had my first meeting with some friends based on my designs.

Most common word said - "Day-amn!"

Most common phrase - "How the hell do you do that!"

Project Concepts Shown (which I will be adding to my site this week!):

Horror Masters: U.C. -
Main Fighter Character Concepts (around 40)
Boss Character Concepts (around 15)
Major Fighting Game Genre Innovation
Fighting Technique Implementations
Lifebar Rules Innovation
Some Fighter Moves, including Finishing Moves
Misc. Game Rules

Nightmare Funpark -
Level Layout Concepts
Major Game Genre (FPA - First Person Adventure) Design Concepts

Player Interaction Concepts and Innovations
In-Development Storyboard for Trailer

Mouxhim -
Major Concept Design Ideas
Incomplete Stories
Brief Artwork

Infinity -
Major Concept Designs and Innovations
Brief Story Details
Major Gameplay Rules
Brief Notes on Expansion Routines
Concept Art

Universal Genocide (Including Pen and Paper Game) -
Major Design Concepts and Innovations
Player Interactivity Innovation Concepts
Unit Concept Artwork
Major Storyline
Creation Ability Innovation
Major Gameplay Rules

Death Race -
Track/Area Layouts/Concepts
Vehicle Concepts
Misc. Gameplay Elements

Project Redeath -
Major Innovation Storyline Concepts
Level Layout Concepts
Gameplay Concepts
Cinimatic Concepts

Yeah, so much, so little time, but it was all for my babies ;)

The meeting was held between 10:00 pm and 7:00 am in the company of friends and fellow gamers at the house of my good friend Kevin. Food and drink was available and I spent plenty of time going into great details on all the projects. Most notably was the moment Kevin himself suggested they all drive me up and deliver me to a big company and slam my stuff on the chairman's desk in an attempt to get me instated! ;) After questions and thoughts were attended to, we all sat around my Nintendo Gamecube and Kevin's PS2 for some Smash Bros., well deserved Game Of The Year - Metroid Prime, and some PS2 Madden NFL before departing for home.

Also, some concept work and information on Realm Wars was shown, so you may see some more activity at the website soon! :)

Above all, it was a great night, and though I missed attending the 2003 GDC, it sure felt like I was there already and gave me some great inspiration to continue my persuit!

- Christopher Dapo ~ Ronixus
#15
05/29/2003 (5:17 am)
I knew it'd be only a matter of time...

Did I over do it?

You be the judge:

http://www.gamedev.net/community/forums/topic.asp?topic_id=159568

- Christopher Dapo ~ Ronixus
#16
06/18/2003 (11:54 pm)
Only got a chance to breeze through the postings, but Project Iron Giants with huge mechs fighting it out street fighter style has already been done.

Check out One Must Fall: Battlegrounds.
#17
06/19/2003 (1:40 am)
Nah, the closest game that would even come close to resembling Iron Giants would be the new Godzilla Fighting Games, especially in their relative size and the depth of the 'arenas' ;)

Think Mechs more similar to Gundams in place of Godzilla and Co. and you've got a better picture (but with a helluvalot more content) :D

- Christopher Dapo ~ Ronixus