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Unable to deploy TorqueX 360 projects although able to deploy non-torqueX projects

by rwillis · in Torque X 2D · 03/20/2009 (1:57 pm) · 3 replies

EDIT: Fixed. See below.

Whenever I attempt to deploy a torqueX game to the xbox 360 it says that no xbox can be found to deploy to ALTHOUGH if I deploy a non-torqueX game (such as the space wars XNA starter game) then it deploys just fine.

Anyone else have a problem deploying torqueX games to the 360 and find a way to fix this?

#1
03/23/2009 (10:44 am)
The deployment is completely outside of Torque X. As long as you have converted your project to an XBox 360 version of the project, it should be fine. If XNA Connect works for one project (such as SpaceWar), it should work the same for your Torque X game. Does your game project have any other DLLs referenced?

John K.
www.envygames.com
#2
03/24/2009 (10:25 am)
I've only been attempting to load the Torque starter and demo projects to the 360.

Each time I attempt to deploy a new TorqueX basic 2d project it says that an xbox 360 can't be found. Although it does find the 360 fine when I deploy a normal XNA project.

I'm also getting some comiler warnings saying that many of the XNA dlls can't be found for the xbox 360 torque.dll project. I'm looking into if this may be causing it or if the problem somehow has something to do with my installation of XNA.
#3
03/24/2009 (9:29 pm)
I fixed this problem by using XNA game studio connect instead of XNA game launcher.