Game Development Community

Player chat requirements

by Lee Jackson · in Torque Game Engine Advanced · 03/20/2009 (11:08 am) · 2 replies

I have been reading everything on TGEA that I can find, and am really convinced it will more than satisfy our engine requirements. One thing that I have not been able to find much at all about is player text chat.

Our requirements are as follows:
1. Vicinity (approx 30 meter radius of player)
2. Team
3. Playfield (current mission map)
4. Global (server wide)

Any links to previous posts and/or documentation content I might have missed will be greatly appreciated.

Thanks
Lee

#1
03/20/2009 (11:20 am)
You'll need to edit the source engine code.
#2
03/20/2009 (11:45 am)
> You'll need to edit the source engine code.

not necessarily.
you could implement all the above in script.
in fact that is the approach i would take first,
and only get into the C code if there is a performance problem,
which would be unlikely.