Player chat requirements
by Lee Jackson · in Torque Game Engine Advanced · 03/20/2009 (11:08 am) · 2 replies
I have been reading everything on TGEA that I can find, and am really convinced it will more than satisfy our engine requirements. One thing that I have not been able to find much at all about is player text chat.
Our requirements are as follows:
1. Vicinity (approx 30 meter radius of player)
2. Team
3. Playfield (current mission map)
4. Global (server wide)
Any links to previous posts and/or documentation content I might have missed will be greatly appreciated.
Thanks
Lee
Our requirements are as follows:
1. Vicinity (approx 30 meter radius of player)
2. Team
3. Playfield (current mission map)
4. Global (server wide)
Any links to previous posts and/or documentation content I might have missed will be greatly appreciated.
Thanks
Lee
#2
not necessarily.
you could implement all the above in script.
in fact that is the approach i would take first,
and only get into the C code if there is a performance problem,
which would be unlikely.
03/20/2009 (11:45 am)
> You'll need to edit the source engine code.not necessarily.
you could implement all the above in script.
in fact that is the approach i would take first,
and only get into the C code if there is a performance problem,
which would be unlikely.
Fusegen Entertainment