Game Development Community

Max players

by David Welsh · in Torque X 3D · 03/19/2009 (1:01 pm) · 5 replies

Im new to the forums and TorqueX...

I am wondering what the max players is using this product, and would it useful for a MMO type game?

#1
03/19/2009 (1:19 pm)
There is no networking subsystem, so the max players is 1. :P
#2
03/19/2009 (1:49 pm)
Maybe I am looking at the wrong product here on GarageGames.

I am interested in creating a MMO type game for Windows. I am having a lot of time on my hands and would like to work on these types of games as a hobby.

If so which one of GarageGames products would be a better choice for me to work with?

#3
03/20/2009 (7:24 am)
www.garagegames.com/community/blogs/view/13391

Should be exactly what you are looking for.
#4
03/20/2009 (7:28 am)
Thank you very much, yes that is exactly what I hoping for.
#5
03/25/2009 (4:24 pm)
Yep, you were looking at the wrong product David, as the MMO Kit is for TGE / TGEA, not TorqueX.

However, if you want to work in C# and not TorqueScript and/or Python, some of the features that are in TNL + MMO kit, as well as quite a few that aren't, are in the AMP (Adaptive Middleware Platform) framework that is the core of my upcoming programming book:

http://www.amazon.com/Building-Massively-Scalable-Components-Solution/dp/0470428996/ref=pd_bbs_1?ie=UTF8&s=books&qid=1238016046&sr=8-1

Due to MS restrictions on XNA networking, to build a Windows MMO on top of XNA, you can't use the built-in XNA networking. It's a closed system for Windows Live and XBOX Live Instead you would go straight to the Sockets, which is exactly what AMP does. Of course, your game will not run under the 360 in this scenario, but that is not a concern for an MMO hobbyist.

- Ryan