Game Development Community

Torque X 2D, XBLA, and Networking

by Vinh Tran · in Torque X 2D · 03/19/2009 (11:30 am) · 1 replies

Hi there, Loyal TGE / TGEA / TGB owner here...

A buddy wants to make an indie 2d side-scrolling online multiplayer game for the xbox 360 and I said I would help research tech solutions.

The Torque X 2D solution seems to be perfect for this project, except I can't really find any indications that it can support online multiplayer.

Does anyone know if the multiplayer part of this project is possible with Torque X 2D (2.0/3.0)? Do I need to incorporate another 3rd party solution for networking and has it been done yet? Does XNA 3.0 already have a solution I can use with tutorials or examples?

Any help would be appreciated, thanks!


#1
03/19/2009 (3:20 pm)
Torque X doesn't have any networking features but you can use the XNA 2/3 ones without a hitch (at least that's my understanding -- haven't gotten that far just yet).

So, yes, you can do the multiplayer part with TX. Keep in mind that TX has not released a version compatible with XNA 3 yet, though apparently you can use TX 2 with XNA 3 without a hitch (it's just not supported).