Torque X 2D, XBLA, and Networking
by Vinh Tran · in Torque X 2D · 03/19/2009 (11:30 am) · 1 replies
Hi there, Loyal TGE / TGEA / TGB owner here...
A buddy wants to make an indie 2d side-scrolling online multiplayer game for the xbox 360 and I said I would help research tech solutions.
The Torque X 2D solution seems to be perfect for this project, except I can't really find any indications that it can support online multiplayer.
Does anyone know if the multiplayer part of this project is possible with Torque X 2D (2.0/3.0)? Do I need to incorporate another 3rd party solution for networking and has it been done yet? Does XNA 3.0 already have a solution I can use with tutorials or examples?
Any help would be appreciated, thanks!
A buddy wants to make an indie 2d side-scrolling online multiplayer game for the xbox 360 and I said I would help research tech solutions.
The Torque X 2D solution seems to be perfect for this project, except I can't really find any indications that it can support online multiplayer.
Does anyone know if the multiplayer part of this project is possible with Torque X 2D (2.0/3.0)? Do I need to incorporate another 3rd party solution for networking and has it been done yet? Does XNA 3.0 already have a solution I can use with tutorials or examples?
Any help would be appreciated, thanks!
Torque Owner Sean Monahan
So, yes, you can do the multiplayer part with TX. Keep in mind that TX has not released a version compatible with XNA 3 yet, though apparently you can use TX 2 with XNA 3 without a hitch (it's just not supported).