Game Development Community

network diag and netgraph

by Marton Szucs · in Torque Game Engine Advanced · 03/18/2009 (12:33 pm) · 3 replies

How can I measure my game's network traffic?
I only found one thing in default.bind.cs: 'n' toggleNetGraph();

#1
03/23/2009 (9:41 am)
go up..
What is the acceptable packet size?
What is the acceptable packet rate?
How can I measure my packets sizes?
#2
04/17/2009 (7:02 am)
Hey Marton, I'm in the same boat as you. Did you find any answers? Thx.
#3
04/17/2009 (8:50 am)
Packet sizes, rates, etc will vary depending on your project and network, so it's hard to give a definitive answer. The best answer is to test and find what settings work best for you. There was a rudimentary guideline around here somewhere... I'm sure a search would turn it up.

The netgraph gui and accompanying functions are actually missing from TGEa, but can be easily re-added by copying the script/gui over from TGE. Or you can look here