Game Development Community

Torque + Substance?

by Nathan Harris · in Torque Game Engine · 03/17/2009 (4:44 pm) · 0 replies

Greetings,

I've been participating in the Substance Air closed (er, now open!) beta, and had been working on implementing it into my own game engine. I recently "re-discovered" Torque, and have been working on a resource I hope to soon share- what I dub TorqueBare. As the name implies, it's a barebones version of Torque (TGE), that makes it easy as pie to get in there and start whipping up a game without worrying about any pre-cleanup. I'm going so far as totally re-structuring scripts and source code to be cleaner (re-tabbing, re-commenting, etc).

While working on this, the idea of getting Torque and Substance playing together popped into my head. At first glance, it seems that it might not be possible in TGE, but shouldn't be too hard in TGEA. I was curious if anyone else was working on something related to this, and also get a general feel on the community's opinion of this awesome new middleware. Obviously Substance won't be cheap when it goes public, but alas I'm curious.

As I get more acquainted with Torque again, and the TorqueBare "project" gets more mature, I plan on tackling this. I don't own TGEA, so I'll see what is possible on the TGE path.