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Terrain files

by Ty Huffman · in General Discussion · 03/17/2009 (3:49 pm) · 2 replies

I did some searching but the only thing that looked promising required me to own Torque, which I am attempting to learn allot about before I buy. Hi I have what I hope is a simple question. What format is required for terrain maps? I have maps of "other worlds" and which to use them in games, so I need to know what format they would have to be in. Also I would like to add let's say signs, or billboards that will interact is that possible? Also what is some good reference material for this engine?? Thanks in advance. Answers are appreciated as well as links to relevant threads. Cheers

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  • TGEA or 3D??

  • #1
    03/17/2009 (5:54 pm)
    Quote:
    What format is required for terrain maps?
    '.ter'

    Quote:
    Also I would like to add let's say signs, or billboards that will interact is that possible?
    It depends on what you mean by interact. If you mean as an interior (can collide with), then yes. If you want the image to be animated or constantly change? Then Yes.

    Quote:
    Also what is some good reference material for this engine?

    For TGE, I strongly recommend The Game Programmer's Guide to Torque (it's on the products page). It is extremely helpful. I love it. There is a tutorial which lets you skim the surface of making games (you make a mini-game of your own). I'm not too sure if the book will work entirely with TGEA, however, I know a few things will.

    Hope this helps :)
    #2
    03/17/2009 (5:59 pm)
    PNG is probably the best format for importing heightfields (which is what I assume you mean by terrain maps). For a large world, you will need to cut up the map and implement zoning, since there is a practical limit to how much stuff you can have in the world (unless you use Atlas).

    Quote:Also I would like to add let's say signs, or billboards that will interact is that possible?

    Depends on what kind of interaction you want, and how much knowledge you have to script/code that interaction.

    Quote:Also what is some good reference material for this engine??

    The product page has information, plus the demo download, which you can script for without purchasing it.