Game Development Community

Upgrade to TGEA while learning?

by Drethon · in Torque Game Engine · 03/17/2009 (10:56 am) · 3 replies

I'm still pretty much a newb to TGE, I can spawn an AI and make it do path finding as well as run through a trigger to get a debug output but that is my current limit.

While I am learning to develop (games in general, I'm an avionics SW developer, and Torque specifically) would it be worthwhile to pay for TGEA or am I better learning TGE (I'm only working on game code with stock graphics until the behavior is all working pretty well) and then upgrading to TGEA should I get to the point where I might consider publishing a game?

Thx

#1
03/17/2009 (11:36 am)
Well, how long do you estimate you have until your "behavior" is working? With T3D on the way, you might want to hold off until you're done, unless you need some of TGEA's specific functionality. With conferences coming up, I sense some announcements about T3D (especially with Brett's buildup of blogs on it, and the hints dropped). I'd wait a month at least, myself.
#2
03/17/2009 (11:39 am)
This is a side hobby while I work full time developing avionics (don't always feel like coding when I get home...) and part time in grad school so the game I'm developing will take minimum of a year just to write the basics I would expect...

Sounds reasonable to see what happens with T3D, hopefully it will have nice additional features for use.
#3
03/17/2009 (12:00 pm)
Download the TGEa demo and transfer that knowledge over to it and begin learning the differences. Much remains the same across the engines: the script remains pretty much the same, and basic functionality is the same. But TGEa does contain a rather nice graphical overhaul is optimized for higher performance overall.

Like Ted I would suggest that you continue learning as you are, unless you would like a jumpstart on some of the specifics of TGEa that may/will be improved/changed in Torque 3D, or if you need the immediate functionality that TGEa can give you over TGE. From what I've seen T3D looks good... there's just the little matter of pricing and licensing that hasn't been addressed yet.

EDIT: ah, it sounds like you'll have plenty of time to compare and learn the differences between the engines. Just keep abreast of any porting changes that will be necessary.